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-rw-r--r--src/BlockEntities/BeaconEntity.cpp4
-rw-r--r--src/BlockEntities/NoteEntity.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index a945c6ea9..a0de281ba 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -49,14 +49,14 @@ char cBeaconEntity::CalculatePyramidLevel(void)
{
if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
{
- return (Layer - 1);
+ return static_cast<char>(Layer - 1);
}
}
}
Layer++;
}
- return (Layer - 1);
+ return static_cast<char>(Layer - 1);
}
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index 29839bae1..53685233b 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -87,10 +87,10 @@ void cNoteEntity::MakeSound(void)
}
}
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK);
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
- float calcPitch = pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f);
+ float calcPitch = static_cast<float>(pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f));
m_World->BroadcastSoundEffect(
sampleName,
static_cast<double>(m_PosX),