diff options
Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/BeaconEntity.h | 2 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 31 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntityWithItems.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/ChestEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.h | 2 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/DropperEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/EnderChestEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/FlowerPotEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.cpp | 150 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.h | 114 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/JukeboxEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/NoteEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/SignEntity.h | 4 |
17 files changed, 176 insertions, 171 deletions
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index 8c2dad254..d1db3a68f 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -32,6 +32,8 @@ class cBeaconEntity : public: // tolua_end + BLOCKENTITY_PROTODEF(cBeaconEntity); + cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // cBlockEntity overrides: diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 54ab40f3e..b04d20340 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -5,6 +5,28 @@ +/** Place this macro in the declaration of each cBlockEntity descendant. */ +#define BLOCKENTITY_PROTODEF(classname) \ + virtual bool IsA(const char * a_ClassName) const override \ + { \ + return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ + } \ + virtual const char * GetClass(void) const override \ + { \ + return #classname; \ + } \ + static const char * GetClassStatic(void) \ + { \ + return #classname; \ + } \ + virtual const char * GetParentClass(void) const override \ + { \ + return super::GetClass(); \ + } + + + + namespace Json { @@ -55,6 +77,15 @@ public: { return "cBlockEntity"; } + + /** Returns true if the object is the specified class, or its descendant. */ + virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); } + + /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */ + virtual const char * GetClass(void) const { return GetClassStatic(); } + + /** Returns the name of the parent class, or empty string if no parent class. */ + virtual const char * GetParentClass(void) const { return ""; } // tolua_begin diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 00173cbcb..cb7bc2fb4 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -25,10 +25,12 @@ class cBlockEntityWithItems : public cBlockEntityWindowOwner { typedef cBlockEntity super; - + public: // tolua_end + BLOCKENTITY_PROTODEF(cBlockEntityWithItems); + cBlockEntityWithItems( BLOCKTYPE a_BlockType, // Type of the block that the entity represents int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index af5d851a8..09fffb923 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -33,13 +33,13 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cChestEntity); + /** Constructor used for normal operation */ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity(); - static const char * GetClassStatic(void) { return "cChestEntity"; } - // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 939f38610..217390293 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -36,6 +36,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cCommandBlockEntity); + /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index b33d08342..5ba87b716 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -17,11 +17,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDispenserEntity); + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - static const char * GetClassStatic(void) { return "cDispenserEntity"; } - // tolua_begin /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */ diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 23f0ae89a..f77a28c28 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -45,11 +45,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDropSpenserEntity); + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cDropSpenserEntity(); - static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } - // cBlockEntity overrides: virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h index 8e07bc6f8..91adf660f 100644 --- a/src/BlockEntities/DropperEntity.h +++ b/src/BlockEntities/DropperEntity.h @@ -25,11 +25,11 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cDropperEntity); + /// Constructor used for normal operation cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - static const char * GetClassStatic(void) { return "cDropperEntity"; } - protected: // cDropSpenserEntity overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 2719eb5e4..17abd880a 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -18,11 +18,11 @@ class cEnderChestEntity : public: // tolua_end + BLOCKENTITY_PROTODEF(cEnderChestEntity); + cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); - static const char * GetClassStatic(void) { return "cEnderChestEntity"; } - // cBlockEntity overrides: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); } diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index b68d3b118..5b86621f5 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -36,6 +36,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cFlowerPotEntity); + /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -59,8 +61,6 @@ public: static bool IsFlower(short m_ItemType, short m_ItemData); - static const char * GetClassStatic(void) { return "cFlowerPotEntity"; } - private: cItem m_Item; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 4452fc00a..284ac7de9 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -5,6 +5,7 @@ #include "../UI/Window.h" #include "../Entities/Player.h" #include "../Root.h" +#include "../Chunk.h" @@ -13,8 +14,9 @@ enum { - PROGRESSBAR_SMELTING = 0, - PROGRESSBAR_FUEL = 1, + PROGRESSBAR_FUEL = 0, + PROGRESSBAR_SMELTING = 2, + PROGRESSBAR_SMELTING_CONFIRM = 3, } ; @@ -22,17 +24,15 @@ enum cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : - super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), - m_BlockType(a_BlockType), + super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_BlockMeta(a_BlockMeta), m_CurrentRecipe(NULL), - m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)), + m_IsDestroyed(false), + m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE), m_NeedCookTime(0), m_TimeCooked(0), m_FuelBurnTime(0), - m_TimeBurned(0), - m_LastProgressFuel(0), - m_LastProgressCook(0) + m_TimeBurned(0) { m_Contents.AddListener(*this); } @@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity() void cFurnaceEntity::UsedBy(cPlayer * a_Player) { - if (GetWindow() == NULL) + cWindow * Window = GetWindow(); + if (Window == nullptr) { OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); + Window = GetWindow(); } - cWindow * Window = GetWindow(); - if (Window != NULL) + + if (Window != nullptr) { if (a_Player->GetWindow() != Window) { a_Player->OpenWindow(Window); - BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel); - BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook); } } + + UpdateProgressBars(true); } -/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. bool cFurnaceEntity::ContinueCooking(void) { UpdateInput(); @@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void) bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); - UNUSED(a_Chunk); + if (m_FuelBurnTime <= 0) { - // No fuel is burning, reset progressbars and bail out - if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0)) - { - UpdateProgressBars(); - } + // If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking. + m_TimeCooked = std::max((m_TimeCooked - 2), 0); + + // Reset progressbars, block type, and bail out + m_BlockType = E_BLOCK_FURNACE; + a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta); + UpdateProgressBars(); return false; } @@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client) -void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) +void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value) { cWindow * Window = GetWindow(); if (Window != NULL) { - Window->BroadcastProgress(a_ProgressbarID, a_Value); + Window->SetProperty(a_ProgressbarID, a_Value); } } @@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) -/// One item finished cooking void cFurnaceEntity::FinishOne() { m_TimeCooked = 0; @@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne() m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount); } m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount); - - UpdateIsCooking(); } @@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void) if (NewTime == 0) { // The item in the fuel slot is not suitable - m_FuelBurnTime = 0; - m_TimeBurned = 0; + SetBurnTimes(0, 0); SetIsCooking(false); return; } @@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void) } // Burn one new fuel: - m_FuelBurnTime = NewTime; - m_TimeBurned = 0; + SetBurnTimes(NewTime, 0); SetIsCooking(true); if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET) { @@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void) void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) { super::OnSlotChanged(a_ItemGrid, a_SlotNum); - - if (m_World == NULL) + + if (m_IsDestroyed) { - // The furnace isn't initialized yet, do no processing return; } ASSERT(a_ItemGrid == &m_Contents); switch (a_SlotNum) { - case fsInput: - { - UpdateInput(); - break; - } - - case fsFuel: - { - UpdateFuel(); - break; - } - - case fsOutput: - { - UpdateOutput(); - break; - } + case fsInput: UpdateInput(); break; + case fsFuel: UpdateFuel(); break; + case fsOutput: UpdateOutput(); break; + default: ASSERT(!"Invalid furnace slot update!"); break; } } @@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -/// Updates the current recipe, based on the current input void cFurnaceEntity::UpdateInput(void) { if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput)) @@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void) m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); if (!CanCookInputToOutput()) { - // This input cannot be cooked - m_NeedCookTime = 0; + // This input cannot be cooked, reset cook counter immediately + SetCookTimes(0, 0); SetIsCooking(false); } else @@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void) -/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate void cFurnaceEntity::UpdateFuel(void) { if (m_FuelBurnTime > m_TimeBurned) @@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void) -/// Called when the output slot changes; starts burning if space became available void cFurnaceEntity::UpdateOutput(void) { if (!CanCookInputToOutput()) { // Cannot cook anymore: - m_TimeCooked = 0; - m_NeedCookTime = 0; + SetCookTimes(0, 0); SetIsCooking(false); return; } @@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void) -/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned -void cFurnaceEntity::UpdateIsCooking(void) -{ - if ( - !CanCookInputToOutput() || // Cannot cook this - (m_FuelBurnTime <= 0) || // No fuel - (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out - ) - { - // Reset everything - SetIsCooking(false); - m_TimeCooked = 0; - m_NeedCookTime = 0; - return; - } - - SetIsCooking(true); -} - - - - - -/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation bool cFurnaceEntity::CanCookInputToOutput(void) const { if (m_CurrentRecipe == NULL) @@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const -/// Broadcasts progressbar updates, if needed -void cFurnaceEntity::UpdateProgressBars(void) +void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate) { // In order to preserve bandwidth, an update is sent only every 10th tick - // That's why the comparisons use the division by eight - - int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0; - if ((CurFuel / 8) != (m_LastProgressFuel / 8)) + if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0)) { - BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel); - m_LastProgressFuel = CurFuel; + return; } - int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; - if ((CurCook / 8) != (m_LastProgressCook / 8)) - { - BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook); - m_LastProgressCook = CurCook; - } + int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0; + BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel)); + + int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; + BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat. + BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook)); } @@ -413,11 +364,14 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking) { return; } - m_IsCooking = a_IsCooking; - - // Light or extinguish the furnace: - m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta); + + // Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick() + if (m_IsCooking) + { + m_BlockType = E_BLOCK_LIT_FURNACE; + m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta); + } } diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index ed3317af6..8e48810ba 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -38,114 +38,128 @@ public: // tolua_end - /// Constructor used for normal operation + BLOCKENTITY_PROTODEF(cFurnaceEntity); + + /** Constructor used for normal operation */ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); virtual ~cFurnaceEntity(); - static const char * GetClassStatic() { return "cFurnaceEntity"; } - // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; + virtual void Destroy() override + { + m_IsDestroyed = true; + super::Destroy(); + } - /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. + /** Restarts cooking + Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active + Returns true if cooking */ bool ContinueCooking(void); - - void ResetCookTimer(); // tolua_begin - /// Returns the item in the input slot + /** Returns the item in the input slot */ const cItem & GetInputSlot(void) const { return GetSlot(fsInput); } - /// Returns the item in the fuel slot + /** Returns the item in the fuel slot */ const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); } - /// Returns the item in the output slot + /** Returns the item in the output slot */ const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); } - /// Sets the item in the input slot + /** Sets the item in the input slot */ void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); } - /// Sets the item in the fuel slot + /** Sets the item in the fuel slot */ void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); } - /// Sets the item in the output slot + /** Sets the item in the output slot */ void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); } - /// Returns the time that the current item has been cooking, in ticks - int GetTimeCooked(void) const {return m_TimeCooked; } + /** Returns the time that the current item has been cooking, in ticks */ + int GetTimeCooked(void) const { return m_TimeCooked; } - /// Returns the time until the current item finishes cooking, in ticks + /** Returns the time until the current item finishes cooking, in ticks */ int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; } - /// Returns the time until the current fuel is depleted, in ticks - int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; } + /** Returns the time until the current fuel is depleted, in ticks */ + int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; } - /// Returns true if there's time left before the current fuel is depleted + /** Returns true if there's time left before the current fuel is depleted */ bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); } // tolua_end - void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; } - void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } + void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) + { + m_FuelBurnTime = a_FuelBurnTime; + m_TimeBurned = a_TimeBurned; + } + + void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) + { + m_NeedCookTime = a_NeedCookTime; + m_TimeCooked = a_TimeCooked; + } protected: - - /// Block type of the block currently represented by this entity (changes when furnace lights up) - BLOCKTYPE m_BlockType; - /// Block meta of the block currently represented by this entity + /** Block meta of the block currently represented by this entity */ NIBBLETYPE m_BlockMeta; - /// The recipe for the current input slot + /** The recipe for the current input slot */ const cFurnaceRecipe::cRecipe * m_CurrentRecipe; - /// The item that is being smelted + /** The item that is being smelted */ cItem m_LastInput; + + /** Set to true when the furnace entity has been destroyed to prevent the block being set again */ + bool m_IsDestroyed; - bool m_IsCooking; ///< Set to true if the furnace is cooking an item - - // All timers are in ticks - int m_NeedCookTime; ///< Amount of time needed to fully cook current item - int m_TimeCooked; ///< Amount of time that the current item has been cooking - int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning - int m_TimeBurned; ///< Amount of time that the current fuel has been burning - - int m_LastProgressFuel; ///< Last value sent as the progress for the fuel - int m_LastProgressCook; ///< Last value sent as the progress for the cooking + /** Set to true if the furnace is cooking an item */ + bool m_IsCooking; + /** Amount of ticks needed to fully cook current item */ + int m_NeedCookTime; + + /** Amount of ticks that the current item has been cooking */ + int m_TimeCooked; + + /** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */ + int m_FuelBurnTime; + + /** Amount of ticks that the current fuel has been burning */ + int m_TimeBurned; - /// Sends the specified progressbar value to all clients of the window - void BroadcastProgress(int a_ProgressbarID, short a_Value); + /** Sends the specified progressbar value to all clients of the window */ + void BroadcastProgress(short a_ProgressbarID, short a_Value); - /// One item finished cooking + /** One item finished cooking */ void FinishOne(); - /// Starts burning a new fuel, if possible + /** Starts burning a new fuel, if possible */ void BurnNewFuel(void); - /// Updates the recipe, based on the current input + /** Updates the recipe, based on the current input */ void UpdateInput(void); - /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate + /** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */ void UpdateFuel(void); - /// Called when the output slot changes + /** Called when the output slot changes */ void UpdateOutput(void); - /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned - void UpdateIsCooking(void); - - /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation + /** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */ bool CanCookInputToOutput(void) const; - /// Broadcasts progressbar updates, if needed - void UpdateProgressBars(void); + /** Broadcasts progressbar updates, if needed */ + void UpdateProgressBars(bool a_ForceUpdate = false); - /// Sets the m_IsCooking variable, updates the furnace block type based on the value + /** Sets the m_IsCooking variable, updates the furnace block type based on the value */ void SetIsCooking(bool a_IsCooking); // cItemGrid::cListener overrides: diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 5d06581c2..7070bbad3 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -31,6 +31,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cHopperEntity); + /// Constructor used for normal operation cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -40,8 +42,6 @@ public: */ bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); - static const char * GetClassStatic(void) { return "cHopperEntity"; } - protected: Int64 m_LastMoveItemsInTick; diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 49d2faa89..7a69d6499 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -26,6 +26,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cJukeboxEntity); + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); @@ -51,8 +53,6 @@ public: // tolua_end - static const char * GetClassStatic(void) { return "cJukeboxEntity"; } - virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle &) override {} diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index fcdeaa8a6..7f69bc5ad 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -34,6 +34,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cMobHeadEntity); + /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -62,8 +64,6 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; - static const char * GetClassStatic(void) { return "cMobHeadEntity"; } - private: eMobHeadType m_Type; diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index d1ffa126a..74dbde046 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -40,6 +40,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cNoteEntity); + /// Creates a new note entity. a_World may be NULL cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cNoteEntity() {} @@ -64,8 +66,6 @@ public: } } - static const char * GetClassStatic(void) { return "cNoteEntity"; } - private: char m_Pitch; } ; // tolua_export diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 53c43b758..be13c7a32 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -34,6 +34,8 @@ public: // tolua_end + BLOCKENTITY_PROTODEF(cSignEntity); + /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); @@ -53,8 +55,6 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; - static const char * GetClassStatic(void) { return "cSignEntity"; } - private: AString m_Line[4]; |