diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BeaconEntity.h | 10 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 4 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 7 | ||||
-rw-r--r-- | src/BlockEntities/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/BlockEntities/ChestEntity.h | 5 | ||||
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.h | 8 | ||||
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.h | 4 | ||||
-rw-r--r-- | src/BlockEntities/FlowerPotEntity.h | 10 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.h | 5 | ||||
-rw-r--r-- | src/BlockEntities/JukeboxEntity.h | 9 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.h | 20 | ||||
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 290 | ||||
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.h | 78 | ||||
-rw-r--r-- | src/BlockEntities/NoteEntity.h | 6 | ||||
-rw-r--r-- | src/BlockEntities/SignEntity.h | 9 |
15 files changed, 381 insertions, 86 deletions
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index 0417e0464..bc27e92b0 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -1,3 +1,4 @@ + // BeaconEntity.h // Declares the cBeaconEntity class representing a single beacon in the world @@ -14,15 +15,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cBeaconEntity : public cBlockEntityWithItems diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 3d96e891e..c59198e79 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -14,10 +14,11 @@ #include "FlowerPotEntity.h" #include "FurnaceEntity.h" #include "HopperEntity.h" +#include "MobHeadEntity.h" +#include "MobSpawnerEntity.h" #include "JukeboxEntity.h" #include "NoteEntity.h" #include "SignEntity.h" -#include "MobHeadEntity.h" @@ -37,6 +38,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_MOB_SPAWNER: return new cMobSpawnerEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index ffd6ee856..056a88721 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -28,11 +28,6 @@ -namespace Json -{ - class Value; -}; - class cChunk; class cPlayer; class cWorld; @@ -115,7 +110,7 @@ public: virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) + virtual bool Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); return false; diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index d87594b0d..5f4af288d 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -18,6 +18,7 @@ SET (SRCS HopperEntity.cpp JukeboxEntity.cpp MobHeadEntity.cpp + MobSpawnerEntity.cpp NoteEntity.cpp SignEntity.cpp) @@ -36,6 +37,7 @@ SET (HDRS HopperEntity.h JukeboxEntity.h MobHeadEntity.h + MobSpawnerEntity.h NoteEntity.h SignEntity.h) diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index 5ab0a4800..645dbf4bc 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -7,11 +7,6 @@ -namespace Json -{ - class Value; -}; - class cClientHandle; diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 8deff6964..d8ac054f0 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -15,14 +15,6 @@ -namespace Json -{ - class Value; -} - - - - // tolua_begin diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 9092bc077..6c23a402f 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -16,10 +16,6 @@ -namespace Json -{ - class Value; -} class cClientHandle; diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index 005a3841a..a4246bb7d 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -15,16 +15,6 @@ - -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cFlowerPotEntity : diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index 1ad812d8b..fbe9d6c75 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -8,11 +8,6 @@ -namespace Json -{ - class Value; -} - class cClientHandle; diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 301d018d1..000f7d87e 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -7,15 +7,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cJukeboxEntity : diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index de033fd16..7f08c5ab2 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -14,14 +14,6 @@ -namespace Json -{ - class Value; -} - - - - // tolua_begin @@ -41,22 +33,22 @@ public: // tolua_begin - /** Set the Type */ + /** Set the type of the mob head */ void SetType(const eMobHeadType & a_SkullType); - /** Set the Rotation */ + /** Set the rotation of the mob head */ void SetRotation(eMobHeadRotation a_Rotation); - /** Set the Player Name for Mobheads with Player type */ + /** Set the player name for mob heads with player type */ void SetOwner(const AString & a_Owner); - /** Get the Type */ + /** Returns the type of the mob head */ eMobHeadType GetType(void) const { return m_Type; } - /** Get the Rotation */ + /** Returns the rotation of the mob head */ eMobHeadRotation GetRotation(void) const { return m_Rotation; } - /** Get the setted Player Name */ + /** Returns the player name of the mob head */ AString GetOwner(void) const { return m_Owner; } // tolua_end diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp new file mode 100644 index 000000000..5edee888a --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -0,0 +1,290 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobSpawnerEntity.h" + +#include "../World.h" +#include "../FastRandom.h" +#include "../MobSpawner.h" +#include "../Items/ItemSpawnEgg.h" + + + + + +cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) + : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World) + , m_Entity(mtPig) + , m_SpawnDelay(100) + , m_IsActive(false) +{ +} + + + + + +void cMobSpawnerEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) +{ + if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG) + { + eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage); + if (MonsterType == eMonsterType::mtInvalidType) + { + return; + } + + m_Entity = MonsterType; + ResetTimer(); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); + } +} + + + + + +void cMobSpawnerEntity::UpdateActiveState(void) +{ + if (GetNearbyPlayersNum() > 0) + { + m_IsActive = true; + } + else + { + m_IsActive = false; + } +} + + + + + +bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + // Update the active flag every 5 seconds + if ((m_World->GetWorldAge() % 100) == 0) + { + UpdateActiveState(); + } + + if (!m_IsActive) + { + return false; + } + + if (m_SpawnDelay <= 0) + { + SpawnEntity(); + return true; + } + else + { + m_SpawnDelay--; + } + return false; +} + + + + + +void cMobSpawnerEntity::ResetTimer(void) +{ + m_SpawnDelay = static_cast<short>(200 + m_World->GetTickRandomNumber(600)); + m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ); +} + + + + + +void cMobSpawnerEntity::SpawnEntity(void) +{ + int NearbyEntities = GetNearbyMonsterNum(m_Entity); + if (NearbyEntities >= 6) + { + ResetTimer(); + return; + } + + class cCallback : public cChunkCallback + { + public: + cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) : + m_RelX(a_RelX), + m_RelY(a_RelY), + m_RelZ(a_RelZ), + m_MobType(a_MobType), + m_NearbyEntitiesNum(a_NearbyEntitiesNum) + { + } + + virtual bool Item(cChunk * a_Chunk) + { + cFastRandom Random; + + bool EntitiesSpawned = false; + for (size_t i = 0; i < 4; i++) + { + if (m_NearbyEntitiesNum >= 6) + { + break; + } + + int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + int RelY = m_RelY + Random.NextInt(3) - 1; + int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + + cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ); + + if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome)) + { + double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX; + double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ; + + cMonster * Monster = cMonster::NewMonsterFromType(m_MobType); + if (Monster == NULL) + { + continue; + } + + Monster->SetPosition(PosX, RelY, PosZ); + Monster->SetYaw(Random.NextFloat() * 360.0f); + if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType) + { + EntitiesSpawned = true; + Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0); + m_NearbyEntitiesNum++; + } + } + } + return EntitiesSpawned; + } + protected: + int m_RelX, m_RelY, m_RelZ; + eMonsterType m_MobType; + int m_NearbyEntitiesNum; + } Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities); + + if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback)) + { + ResetTimer(); + } +} + + + + + +int cMobSpawnerEntity::GetNearbyPlayersNum(void) +{ + Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + int NumPlayers = 0; + + class cCallback : public cChunkDataCallback + { + public: + cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) : + m_SpawnerPos(a_SpawnerPos), + m_NumPlayers(a_NumPlayers) + { + } + + virtual void Entity(cEntity * a_Entity) override + { + if (!a_Entity->IsPlayer()) + { + return; + } + + if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16) + { + m_NumPlayers++; + } + } + + protected: + Vector3d m_SpawnerPos; + int & m_NumPlayers; + } Callback(SpawnerPos, NumPlayers); + + int ChunkX = GetChunkX(); + int ChunkZ = GetChunkZ(); + m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); + + return NumPlayers; +} + + + + + +int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) +{ + Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + int NumEntities = 0; + + class cCallback : public cChunkDataCallback + { + public: + cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) : + m_SpawnerPos(a_SpawnerPos), + m_EntityType(a_EntityType), + m_NumEntities(a_NumEntities) + { + } + + virtual void Entity(cEntity * a_Entity) override + { + if (!a_Entity->IsMob()) + { + return; + } + + cMonster * Mob = (cMonster *)a_Entity; + if (Mob->GetMobType() != m_EntityType) + { + return; + } + + if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0)) + { + m_NumEntities++; + } + } + + protected: + Vector3d m_SpawnerPos; + eMonsterType m_EntityType; + int & m_NumEntities; + } Callback(SpawnerPos, a_EntityType, NumEntities); + + int ChunkX = GetChunkX(); + int ChunkZ = GetChunkZ(); + m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); + + return NumEntities; +} + + + + diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h new file mode 100644 index 000000000..594b5301e --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -0,0 +1,78 @@ +// MobSpawnerEntity.h + +// Declares the cMobSpawnerEntity class representing a single mob spawner in the world + + + + + +#pragma once + +#include "BlockEntity.h" +#include "../Entities/Player.h" + + + + + +// tolua_begin + +class cMobSpawnerEntity : + public cBlockEntity +{ + typedef cBlockEntity super; +public: + + // tolua_end + + cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + + /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */ + void UpdateActiveState(void); + + /** Sets the spawn delay to a new random value. */ + void ResetTimer(void); + + /** Spawns the entity. This function automaticly change the spawn delay! */ + void SpawnEntity(void); + + /** Returns the entity type that will be spawn by this mob spawner. */ + eMonsterType GetEntity(void) const { return m_Entity; } + + /** Sets the entity type who will be spawn by this mob spawner. */ + void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; } + + /** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */ + short GetSpawnDelay(void) const { return m_SpawnDelay; } + + /** Sets the spawn delay. */ + void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; } + + /** Returns the amount of the nearby players in a 16-block radius. */ + int GetNearbyPlayersNum(void); + + /** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */ + int GetNearbyMonsterNum(eMonsterType a_EntityType); + + // tolua_end + + static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; } + +private: + /** The entity to spawn. */ + eMonsterType m_Entity; + + short m_SpawnDelay; + + bool m_IsActive; +} ; // tolua_end + + + + diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index d63ff56b6..d3f85e9d2 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -5,12 +5,6 @@ #include "RedstonePoweredEntity.h" -namespace Json -{ - class Value; -} - - diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 347689d0a..9480537ed 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -14,15 +14,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cSignEntity : |