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-rw-r--r--src/BlockEntities/NoteEntity.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index 48ca15d1f..29839bae1 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -92,11 +92,13 @@ void cNoteEntity::MakeSound(void)
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f);
m_World->BroadcastSoundEffect(
- sampleName,
- static_cast<double>(m_PosX),
- static_cast<double>(m_PosY),
- static_cast<double>(m_PosZ),
- 3.0f, calcPitch);
+ sampleName,
+ static_cast<double>(m_PosX),
+ static_cast<double>(m_PosY),
+ static_cast<double>(m_PosZ),
+ 3.0f,
+ calcPitch
+ );
}