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Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.cpp')
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index d7b72714d..f5fb5c3ff 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -124,14 +124,13 @@ void cMobSpawnerEntity::ResetTimer(void)
void cMobSpawnerEntity::SpawnEntity(void)
{
- int NearbyEntities = GetNearbyMonsterNum(m_Entity);
+ auto NearbyEntities = GetNearbyMonsterNum(m_Entity);
if (NearbyEntities >= 6)
{
ResetTimer();
return;
}
- auto MobType = m_Entity;
bool EntitiesSpawned = m_World->DoWithChunk(GetChunkX(), GetChunkZ(), [&](cChunk & a_Chunk)
{
auto & Random = GetRandomProvider();
@@ -144,38 +143,34 @@ void cMobSpawnerEntity::SpawnEntity(void)
break;
}
- Vector3i spawnRelPos(GetRelPos());
- spawnRelPos += Vector3i(
+ auto SpawnRelPos(GetRelPos());
+ SpawnRelPos += Vector3i(
static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0),
Random.RandInt(-1, 1),
static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0)
);
- auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(spawnRelPos);
- if ((chunk == nullptr) || !chunk->IsValid())
+ auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(SpawnRelPos);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
- EMCSBiome Biome = chunk->GetBiomeAt(spawnRelPos.x, spawnRelPos.z);
+ EMCSBiome Biome = Chunk->GetBiomeAt(SpawnRelPos.x, SpawnRelPos.z);
- if (cMobSpawner::CanSpawnHere(chunk, spawnRelPos, MobType, Biome))
+ if (cMobSpawner::CanSpawnHere(Chunk, SpawnRelPos, m_Entity, Biome, true))
{
- auto absPos = chunk->RelativeToAbsolute(spawnRelPos);
- auto monster = cMonster::NewMonsterFromType(MobType);
- if (monster == nullptr)
+ auto AbsPos = Chunk->RelativeToAbsolute(SpawnRelPos);
+ auto Monster = cMonster::NewMonsterFromType(m_Entity);
+ if (Monster == nullptr)
{
continue;
}
- monster->SetPosition(absPos);
- monster->SetYaw(Random.RandReal(360.0f));
- if (chunk->GetWorld()->SpawnMobFinalize(std::move(monster)) != cEntity::INVALID_ID)
+ Monster->SetPosition(AbsPos);
+ Monster->SetYaw(Random.RandReal(360.0f));
+ if (Chunk->GetWorld()->SpawnMobFinalize(std::move(Monster)) != cEntity::INVALID_ID)
{
HaveSpawnedEntity = true;
- m_World->BroadcastSoundParticleEffect(
- EffectID::PARTICLE_MOBSPAWN,
- absPos,
- 0
- );
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_MOBSPAWN, AbsPos, 0);
NearbyEntities++;
}
}