diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 33 |
1 files changed, 4 insertions, 29 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 0d14ad647..696a109d1 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -2,7 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawnerEntity.h" -#include "json/json.h" #include "../World.h" #include "../FastRandom.h" @@ -38,8 +37,8 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG) { - cMonster::eType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage); - if (MonsterType == mtInvalidType) + eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage); + if (MonsterType == eMonsterType::mtInvalidType) { return; } @@ -50,7 +49,7 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { a_Player->GetInventory().RemoveOneEquippedItem(); } - LOGD("Changed monster spawner entity to %s!", GetEntityName().c_str()); + LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), GetEntityName().c_str()); } } @@ -105,7 +104,7 @@ bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) void cMobSpawnerEntity::ResetTimer(void) { - m_SpawnDelay = 200 + m_World->GetTickRandomNumber(600); + m_SpawnDelay = (short) (200 + m_World->GetTickRandomNumber(600)); m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ); } @@ -196,30 +195,6 @@ void cMobSpawnerEntity::SpawnEntity(void) -bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - return true; -} - - - - - -void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; -} - - - - - AString cMobSpawnerEntity::GetEntityName() const { switch (m_Entity) |