diff options
Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 48d3b8dcc..103f516fc 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -10,10 +10,7 @@ #include "../Entities/Pickup.h" #include "../Bindings/PluginManager.h" #include "ChestEntity.h" -#include "DropSpenserEntity.h" #include "FurnaceEntity.h" -#include "../BoundingBox.h" -#include "json/json.h" @@ -73,17 +70,6 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) -void cHopperEntity::SaveToJson(Json::Value & a_Value) -{ - UNUSED(a_Value); - // TODO - LOGWARNING("%s: Not implemented yet", __FUNCTION__); -} - - - - - void cHopperEntity::SendTo(cClientHandle & a_Client) { // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance @@ -549,13 +535,13 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { // Try the chest directly connected to the hopper: - cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Chest == NULL) + cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (ConnectedChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); return false; } - if (MoveItemsToGrid(*Chest)) + if (MoveItemsToGrid(*ConnectedChest)) { // Chest block directly connected was not full return true; @@ -586,13 +572,13 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z); - if (Block != Chest->GetBlockType()) + if (Block != ConnectedChest->GetBlockType()) { // Not the same kind of chest continue; } - Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); + cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); if (Chest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); |