diff options
Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index bcaf26701..181b6a2ce 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -380,7 +380,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) return true; } - // Check if the chest is a double-chest, if so, try to move from there: + // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: static const struct { int x, z; @@ -403,7 +403,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) } BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z); - if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) + if ( + ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) || + ((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) || + ((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) + ) { continue; } @@ -556,10 +560,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } if (MoveItemsToGrid(*Chest)) { + // Chest block directly connected was not full return true; } - // Check if the chest is a double-chest, if so, try to move into the other half: + // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half: static const struct { int x, z; @@ -584,7 +589,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z); - if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) + if ( + ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) || + ((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) || + ((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) + ) { continue; } |