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-rw-r--r--src/BlockEntities/DispenserEntity.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index e03bf776d..f5b9c8923 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -128,7 +128,8 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
+ const cItem& slot = m_Contents.GetSlot(a_SlotNum);
+ m_Contents.SetSlot(a_SlotNum, slot.m_ItemType, slot.m_ItemCount, slot.m_ItemDamage + 1);
// If the durability has run out destroy the item.
if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
{