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-rw-r--r--src/BlockEntities/ChestEntity.h39
1 files changed, 1 insertions, 38 deletions
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index c6d13fa38..84b6eef0c 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -74,44 +74,7 @@ private:
cChestEntity * m_Neighbour;
/** cItemGrid::cListener overrides: */
- virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
- {
- ASSERT(a_Grid == &m_Contents);
-
- if (m_World == nullptr)
- {
- return;
- }
-
- // Have cBlockEntityWithItems update redstone and try to broadcast our window:
- Super::OnSlotChanged(a_Grid, a_SlotNum);
-
- cWindow * Window = GetWindow();
- if ((Window == nullptr) && (m_Neighbour != nullptr))
- {
- // Window was null, Super will have failed.
- // Neighbour might own the window:
- Window = m_Neighbour->GetWindow();
- }
-
- if (Window != nullptr)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
- m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
- {
- auto & Simulator = *m_World->GetRedstoneSimulator();
-
- // Notify comparators:
- Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk);
- Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk);
- Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk);
- Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk);
- return true;
- });
- }
+ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
} ; // tolua_export