diff options
Diffstat (limited to 'src/BlockEntities/ChestEntity.h')
-rw-r--r-- | src/BlockEntities/ChestEntity.h | 39 |
1 files changed, 1 insertions, 38 deletions
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index c6d13fa38..84b6eef0c 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -74,44 +74,7 @@ private: cChestEntity * m_Neighbour; /** cItemGrid::cListener overrides: */ - virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override - { - ASSERT(a_Grid == &m_Contents); - - if (m_World == nullptr) - { - return; - } - - // Have cBlockEntityWithItems update redstone and try to broadcast our window: - Super::OnSlotChanged(a_Grid, a_SlotNum); - - cWindow * Window = GetWindow(); - if ((Window == nullptr) && (m_Neighbour != nullptr)) - { - // Window was null, Super will have failed. - // Neighbour might own the window: - Window = m_Neighbour->GetWindow(); - } - - if (Window != nullptr) - { - Window->BroadcastWholeWindow(); - } - - m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); - m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk) - { - auto & Simulator = *m_World->GetRedstoneSimulator(); - - // Notify comparators: - Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk); - return true; - }); - } + virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override; } ; // tolua_export |