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-rw-r--r--src/BlockEntities/ChestEntity.cpp28
1 files changed, 6 insertions, 22 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index a8f5b7242..5e8b29a45 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -138,33 +138,18 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::ScanNeighbours()
{
// Callback for finding neighbouring chest:
- class cFindNeighbour :
- public cChestCallback
+ auto FindNeighbour = [this](cChestEntity & a_Chest)
{
- public:
- cChestEntity * m_Neighbour;
- BLOCKTYPE m_ChestType;
-
- cFindNeighbour(BLOCKTYPE a_ChestType) :
- m_Neighbour(nullptr),
- m_ChestType(a_ChestType)
+ if (a_Chest.GetBlockType() != m_BlockType)
{
+ // Neighboring block is not the same type of chest
+ return true;
}
-
- virtual bool Item(cChestEntity * a_Chest) override
- {
- if (a_Chest->GetBlockType() != m_ChestType)
- {
- // Neighboring block is not the same type of chest
- return true;
- }
- m_Neighbour = a_Chest;
- return false;
- }
+ m_Neighbour = &a_Chest;
+ return false;
};
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
- cFindNeighbour FindNeighbour(m_BlockType);
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) ||
@@ -172,7 +157,6 @@ void cChestEntity::ScanNeighbours()
m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, FindNeighbour)
)
{
- m_Neighbour = FindNeighbour.m_Neighbour;
m_Neighbour->m_Neighbour = this;
// Force neighbour's window shut. Does Mojang server do this or should a double window open?
m_Neighbour->DestroyWindow();