diff options
Diffstat (limited to 'src/Bindings/PluginManager.h')
-rw-r--r-- | src/Bindings/PluginManager.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 55f3c72ee..86957000b 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -236,7 +236,7 @@ public: size_t GetNumLoadedPlugins(void) const; // tolua_export // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source); + bool CallHookBlockSpread (cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source); bool CallHookBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups); bool CallHookBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); bool CallHookBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); @@ -265,34 +265,34 @@ public: bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBreakingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBrokenBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerDestroyed (cPlayer & a_Player); bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount); bool CallHookPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount); bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status); + bool CallHookPlayerLeftClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status); bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround); bool CallHookPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window); bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerCrouched (cPlayer & a_Player); - bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerRightClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); bool CallHookPlayerShooting (cPlayer & a_Player); bool CallHookPlayerSpawned (cPlayer & a_Player); bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerUsedBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsedItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookPlayerUsingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsingItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message); bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); @@ -300,8 +300,8 @@ public: bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatedSign (cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatingSign (cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWorldStarted (cWorld & a_World); |