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-rw-r--r--src/Bindings/PluginManager.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 55f3c72ee..86957000b 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -236,7 +236,7 @@ public:
size_t GetNumLoadedPlugins(void) const; // tolua_export
// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
- bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
+ bool CallHookBlockSpread (cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source);
bool CallHookBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups);
bool CallHookBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_Brewingstand);
bool CallHookBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_Brewingstand);
@@ -265,34 +265,34 @@ public:
bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username);
bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods);
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
- bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerBreakingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerBrokenBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerDestroyed (cPlayer & a_Player);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount);
bool CallHookPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount);
bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status);
+ bool CallHookPlayerLeftClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status);
bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround);
bool CallHookPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
bool CallHookPlayerCrouched (cPlayer & a_Player);
- bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerRightClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos);
bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
bool CallHookPlayerShooting (cPlayer & a_Player);
bool CallHookPlayerSpawned (cPlayer & a_Player);
bool CallHookPlayerTossingItem (cPlayer & a_Player);
- bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ bool CallHookPlayerUsedBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsedItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos);
+ bool CallHookPlayerUsingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerUsingItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos);
bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message);
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
- bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
+ bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
@@ -300,8 +300,8 @@ public:
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
- bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatedSign (cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatingSign (cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld & a_World);
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
bool CallHookWorldStarted (cWorld & a_World);