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-rw-r--r--src/Bindings/LuaWindow.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index 2802c69db..ae390e576 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -54,22 +54,15 @@ cLuaWindow::~cLuaWindow()
m_Contents.RemoveListener(*this);
// Close open lua window from players, to avoid dangling pointers
- class cPlayerCallback : public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player)
+ cRoot::Get()->ForEachPlayer([this](cPlayer & a_Player)
{
- if (a_Player->GetWindow() == m_LuaWindow)
+ if (a_Player.GetWindow() == this)
{
- a_Player->CloseWindow(false);
+ a_Player.CloseWindow(false);
}
return false;
}
- cLuaWindow * m_LuaWindow;
- public:
- cPlayerCallback(cLuaWindow & a_LuaWindow) { m_LuaWindow = &a_LuaWindow; }
- } PlayerCallback(*this);
-
- cRoot::Get()->ForEachPlayer(PlayerCallback);
+ );
// Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's
// destructor, when the member is already gone.