diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/LuaState.h | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 60a960ccc..0509b09ed 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -83,6 +83,15 @@ public: /** Returns the Lua state associated with the value. */ lua_State * GetLuaState(void) { return m_LuaState; } + /** Creates a Lua reference to the specified object instance in the specified Lua state. + This is useful to make anti-GC references for objects that were created by Lua and need to stay alive longer than Lua GC would normally guarantee. */ + template <typename T> void CreateFromObject(cLuaState & a_LuaState, T && a_Object) + { + a_LuaState.Push(std::forward<T>(a_Object)); + RefStack(a_LuaState, -1); + a_LuaState.Pop(); + } + protected: lua_State * m_LuaState; int m_Ref; @@ -158,6 +167,10 @@ public: /** Returns true if the contained callback is valid. */ bool IsValid(void); + /** Returns true if the callback resides in the specified Lua state. + Internally, compares the callback's canon Lua state. */ + bool IsSameLuaState(cLuaState & a_LuaState); + protected: friend class cLuaState; @@ -330,6 +343,9 @@ public: void Push(const UInt32 a_Value); void Push(std::chrono::milliseconds a_time); + /** Pops the specified number of values off the top of the Lua stack. */ + void Pop(int a_NumValuesToPop = 1); + // GetStackValue() retrieves the value at a_StackPos, if it is a valid type. If not, a_Value is unchanged. // Returns whether value was changed // Enum values are checked for their allowed values and fail if the value is not assigned. @@ -499,10 +515,14 @@ public: void ToString(int a_StackPos, AString & a_String); /** Logs all the elements' types on the API stack, with an optional header for the listing. */ - void LogStack(const char * a_Header = nullptr); + void LogStackValues(const char * a_Header = nullptr); /** Logs all the elements' types on the API stack, with an optional header for the listing. */ - static void LogStack(lua_State * a_LuaState, const char * a_Header = nullptr); + static void LogStackValues(lua_State * a_LuaState, const char * a_Header = nullptr); + + /** Returns the canon Lua state (the primary cLuaState instance that was used to create, rather than attach, the lua_State structure). + Returns nullptr if the canon Lua state cannot be queried. */ + cLuaState * QueryCanonLuaState(void); protected: |