diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/cChestEntity.cpp | 52 | ||||
-rw-r--r-- | source/cChestEntity.h | 10 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 2 | ||||
-rw-r--r-- | source/cFurnaceEntity.cpp | 1 | ||||
-rw-r--r-- | source/cPlayer.cpp | 21 | ||||
-rw-r--r-- | source/cWindowOwner.h | 5 |
6 files changed, 84 insertions, 7 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index d0cd85536..ee70a6fb8 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -5,14 +5,21 @@ #include "cMCLogger.h"
#include "cPlayer.h"
#include "cWindow.h"
+#include "cWorld.h"
+#include "cRoot.h"
#include "cPickup.h"
#include "cMCLogger.h"
#include "cChunk.h"
+class cWorld;
+class cRoot;
+
#include <json/json.h>
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
+ , m_TopChest( false )
+ , m_JoinedChest( 0 )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
@@ -33,7 +40,7 @@ cChestEntity::~cChestEntity() void cChestEntity::Destroy()
{
// Drop items
- for( int i = 0; i < c_ChestHeight*c_ChestWidth; ++i )
+ for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
{
if( !m_Content[i].IsEmpty() )
{
@@ -42,6 +49,8 @@ void cChestEntity::Destroy() m_Content[i].Empty();
}
}
+ if (m_JoinedChest)
+ m_JoinedChest->RemoveJoinedChest(this);
}
cItem * cChestEntity::GetSlot( int a_Slot )
@@ -154,19 +163,54 @@ void cChestEntity::UsedBy( cPlayer & a_Player ) if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );
- Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth );
+ Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
Window->SetWindowID( 1 );
Window->SetWindowType( cWindow::Chest );
Window->SetWindowTitle("UberChest");
+ Window->GetOwner()->SetEntity(this);
OpenWindow( Window );
}
- if( GetWindow() )
+ if ( GetWindow() )
{
if( a_Player.GetWindow() != GetWindow() )
{
a_Player.OpenWindow( GetWindow() );
-
GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
}
}
+ cPacket_BlockAction ChestOpen;
+ ChestOpen.m_PosX = GetPosX();
+ ChestOpen.m_PosY = (short)GetPosY();
+ ChestOpen.m_PosZ = GetPosZ();
+ ChestOpen.m_Byte1 = (char)1;
+ ChestOpen.m_Byte2 = (char)1;
+ cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
+ for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
+ {
+ if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
+ (*itr)->GetClientHandle()->Send( ChestOpen );
+ }
+ }
+}
+
+cItem *cChestEntity::GetContents(bool a_OnlyThis)
+{
+ if (m_JoinedChest && !a_OnlyThis)
+ {
+ cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
+ int i;
+ cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
+ cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
+ for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
+ {
+ int index = i % c_ChestHeight*c_ChestWidth;
+ if (i < c_ChestHeight*c_ChestWidth)
+ Combined[index] = first[index];
+ else
+ Combined[index] = second[index];
+ }
+ return Combined;
+ }
+ else
+ return m_Content;
}
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index 785f57553..599d71c18 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -3,6 +3,7 @@ #include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
+#include "packets\cPacket_BlockAction.h"
namespace Json
{
@@ -35,8 +36,17 @@ public: virtual void UsedBy( cPlayer & a_Player );
+ cChestEntity *GetJoinedChest() { return m_JoinedChest; }
+ void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
+ void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
+
+ int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
+ cItem *GetContents(bool a_OnlyThis = false);
+
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
cItem* m_Content;
+ bool m_TopChest;
+ cChestEntity *m_JoinedChest;
};
\ No newline at end of file diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 22adc2207..920963c28 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -629,7 +629,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) if(PossibleBlock == E_BLOCK_FIRE)
{
PacketData->m_PosX = pX;
- PacketData->m_PosY = pY;
+ PacketData->m_PosY = (char)pY;
PacketData->m_PosZ = pZ;
bBroken = true;
}
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp index 36524e3b7..46cadf5f2 100644 --- a/source/cFurnaceEntity.cpp +++ b/source/cFurnaceEntity.cpp @@ -69,6 +69,7 @@ void cFurnaceEntity::UsedBy( cPlayer & a_Player ) cWindow* Window = new cFurnaceWindow( this );
Window->SetSlots( m_Items, 3 );
Window->SetWindowTitle("UberFurnace");
+ Window->GetOwner()->SetEntity(this);
OpenWindow( Window );
}
if( GetWindow() )
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 92b16478a..820b11f8b 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -32,6 +32,7 @@ #include "packets/cPacket_Chat.h"
#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_PlayerListItem.h"
+#include "packets/cPacket_BlockAction.h"
#include "Vector3d.h"
#include "Vector3f.h"
@@ -377,8 +378,7 @@ void cPlayer::OpenWindow( cWindow* a_Window ) void cPlayer::CloseWindow(char a_WindowType)
{
- if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
- if (a_WindowType == 0) {
+ if (a_WindowType == 0) { // Inventory
if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
{
LOG("Player holds item! Dropping it...");
@@ -400,6 +400,23 @@ void cPlayer::CloseWindow(char a_WindowType) Item->Empty();
}
}
+ if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
+ cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
+ cPacket_BlockAction ChestClose;
+ ChestClose.m_PosX = block->GetPosX();
+ ChestClose.m_PosY = (short)block->GetPosY();
+ ChestClose.m_PosZ = block->GetPosZ();
+ ChestClose.m_Byte1 = 1;
+ ChestClose.m_Byte2 = 0;
+ cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
+ for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
+ {
+ if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
+ (*itr)->GetClientHandle()->Send( ChestClose );
+ }
+ }
+ }
+ if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
m_CurrentWindow = 0;
}
diff --git a/source/cWindowOwner.h b/source/cWindowOwner.h index b60b97b6c..fed44d2d1 100644 --- a/source/cWindowOwner.h +++ b/source/cWindowOwner.h @@ -3,6 +3,7 @@ #include "MemoryLeak.h"
class cWindow;
+class cBlockEntity;
class cWindowOwner
{
public:
@@ -11,6 +12,10 @@ public: void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; }
cWindow* GetWindow() { return m_Window; }
+
+ void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; }
+ cBlockEntity *GetEntity() { return m_Entity; }
private:
cWindow* m_Window;
+ cBlockEntity *m_Entity;
};
\ No newline at end of file |