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-rw-r--r--source/Protocol/Protocol132.cpp22
-rw-r--r--source/Protocol/Protocol132.h1
2 files changed, 23 insertions, 0 deletions
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index d8c9f1f27..f356b611a 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -14,6 +14,7 @@
#include "../Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
+#include "../Pickup.h"
@@ -56,6 +57,7 @@ enum
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_COMPASS = 0x06,
PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITIES = 0x1d,
PACKET_CHUNK_DATA = 0x33,
@@ -247,6 +249,26 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
+void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_COLLECT_PICKUP);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteInt (a_Player.GetUniqueID());
+ Flush();
+
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ SendSoundEffect(
+ "random.pop",
+ (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
+ 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
+ );
+}
+
+
+
+
+
void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
diff --git a/source/Protocol/Protocol132.h b/source/Protocol/Protocol132.h
index 977ddca92..f5175e3bb 100644
--- a/source/Protocol/Protocol132.h
+++ b/source/Protocol/Protocol132.h
@@ -33,6 +33,7 @@ public:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;