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-rw-r--r--source/Bindings.cpp45
-rw-r--r--source/Bindings.h2
-rw-r--r--source/DispenserEntity.cpp249
-rw-r--r--source/DispenserEntity.h20
-rw-r--r--source/Item.cpp11
-rw-r--r--source/Item.h13
-rw-r--r--source/UI/SlotArea.cpp2
-rw-r--r--source/WorldStorage/NBTChunkSerializer.cpp10
8 files changed, 198 insertions, 154 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 1b73d56a2..915e7110f 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:46.
+** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:42.
*/
#ifndef __cplusplus
@@ -13064,6 +13064,48 @@ static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: CopyOne of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00
+static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->CopyOne();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetMaxDuration of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
@@ -24769,6 +24811,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
+ tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 352afe0d8..a120db988 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:47.
+** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:43.
*/
/* Exported function */
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp
index 5b0af8e42..1c95172e2 100644
--- a/source/DispenserEntity.cpp
+++ b/source/DispenserEntity.cpp
@@ -31,10 +31,10 @@
-cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[9] )
- , m_CanDispense( 0 )
+cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
+ m_Contents(3, 3),
+ m_ShouldDispense(false)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -46,15 +46,10 @@ cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
cDispenserEntity::~cDispenserEntity()
{
// Tell window its owner is destroyed
- if( GetWindow() )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
+ Window->OwnerDestroyed();
}
}
@@ -62,18 +57,12 @@ cDispenserEntity::~cDispenserEntity()
-void cDispenserEntity::Destroy()
+void cDispenserEntity::Destroy(void)
{
// Drop items
cItems Pickups;
- for( int i = 0; i < 9; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
@@ -81,122 +70,131 @@ void cDispenserEntity::Destroy()
-void cDispenserEntity::Dispense()
+void cDispenserEntity::Dispense(void)
{
int Disp_X = m_PosX;
int Disp_Y = m_PosY;
int Disp_Z = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
- AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
- char OccupiedSlots[9];
- char SlotsCnt = 0;
- for( int i = 0; i < 9; i++)
+ NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
+ AddDispenserDir(Disp_X, Disp_Y, Disp_Z, Meta);
+ int OccupiedSlots[9];
+ int SlotsCnt = 0;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
{
- if( !m_Items[i].IsEmpty() )
+ if (!m_Contents.GetSlot(i).IsEmpty())
{
OccupiedSlots[SlotsCnt] = i;
SlotsCnt++;
}
+ } // for i - m_Contents[]
+
+ if (SlotsCnt == 0)
+ {
+ // Nothing in the dispenser, play the click sound
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ return;
}
- if(SlotsCnt > 0)
+
+ // Pick an item to dispense:
+ MTRand r1;
+ int RandomSlot = r1.randInt(SlotsCnt);
+ cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
+
+ // Dispense the item:
+ switch (Drop.m_ItemType)
{
- MTRand r1;
- char RandomSlot = r1.randInt() % SlotsCnt;
- cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
- switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
+ case E_ITEM_BUCKET:
{
- case E_ITEM_BUCKET:
+ BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
+ if (DispBlock == E_BLOCK_STATIONARY_WATER)
+ {
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
+ Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
+ }
+ else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_STATIONARY_WATER )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
- }
- else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
+ Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
}
- case E_ITEM_WATER_BUCKET:
+ else
+ {
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
+ }
+ break;
+ }
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
+ if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0);
+ Drop.m_ItemType = E_ITEM_BUCKET;
}
- case E_ITEM_LAVA_BUCKET:
+ else
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
}
- case E_ITEM_SPAWN_EGG:
+ break;
+ }
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
+ if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
- if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
- {
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0);
+ Drop.m_ItemType = E_ITEM_BUCKET;
}
- default:
+ else
{
cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
+ Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- break;
+ Drop.m_ItemCount--;
}
+ break;
}
- char SmokeDir;
- switch( Meta )
+
+ case E_ITEM_SPAWN_EGG:
{
- case 2: SmokeDir = 1; break;
- case 3: SmokeDir = 7; break;
- case 4: SmokeDir = 3; break;
- case 5: SmokeDir = 5; break;
+ if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, Drop.m_ItemDamage) >= 0)
+ {
+ Drop.m_ItemCount--;
+ }
+ break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
- cWindow * Window = GetWindow();
- if ( Window != NULL )
+
+ default:
{
- Window->BroadcastWholeWindow();
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
+ break;
}
+ } // switch (ItemType)
+
+ char SmokeDir = 0;
+ switch (Meta)
+ {
+ case 2: SmokeDir = 1; break;
+ case 3: SmokeDir = 7; break;
+ case 4: SmokeDir = 3; break;
+ case 5: SmokeDir = 5; break;
}
- else
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ Window->BroadcastWholeWindow();
}
}
@@ -224,20 +222,20 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player)
-void cDispenserEntity::Activate()
+void cDispenserEntity::Activate(void)
{
- m_CanDispense = 1;
+ m_ShouldDispense = true;
}
-bool cDispenserEntity::Tick( float a_Dt )
+bool cDispenserEntity::Tick(float a_Dt)
{
- if(m_CanDispense)
+ if (m_ShouldDispense)
{
- m_CanDispense = 0;
+ m_ShouldDispense = false;
Dispense();
}
return false;
@@ -247,21 +245,7 @@ bool cDispenserEntity::Tick( float a_Dt )
-void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 9))
- {
- ASSERT(!"Dispenser: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
+bool cDispenserEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@@ -269,9 +253,9 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
- m_Items[ SlotIdx ].FromJson( *itr );
+ m_Contents.GetSlot(SlotIdx).FromJson(*itr);
SlotIdx++;
}
@@ -282,18 +266,19 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
-void cDispenserEntity::SaveToJson( Json::Value& a_Value )
+void cDispenserEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
diff --git a/source/DispenserEntity.h b/source/DispenserEntity.h
index 9d27c59c4..ad755c7db 100644
--- a/source/DispenserEntity.h
+++ b/source/DispenserEntity.h
@@ -3,7 +3,7 @@
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
-#include "Item.h"
+#include "ItemGrid.h"
@@ -28,7 +28,7 @@ class cDispenserEntity :
public:
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cDispenserEntity();
- virtual void Destroy();
+ virtual void Destroy(void);
bool LoadFromJson(const Json::Value & a_Value);
@@ -38,17 +38,21 @@ public:
virtual bool Tick(float a_Dt) override;
virtual void UsedBy(cPlayer * a_Player) override;
- const cItem * GetSlot(int i) const { return &(m_Items[i]); }
+ const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
- void SetSlot(int a_Slot, const cItem & a_Item);
+ void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
- void Activate();
+ /// Sets the dispenser to dispense an item in the next tick
+ void Activate(void);
+
+ const cItemGrid & GetContents(void) const { return m_Contents; }
+ cItemGrid & GetContents(void) { return m_Contents; }
private:
- cItem * m_Items;
- bool m_CanDispense;
+ cItemGrid m_Contents;
+ bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
- void Dispense();
+ void Dispense(void);
};
diff --git a/source/Item.cpp b/source/Item.cpp
index b96500a30..15f011c13 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -8,6 +8,17 @@
+cItem cItem::CopyOne(void) const
+{
+ cItem res(*this);
+ res.m_ItemCount = 1;
+ return res;
+}
+
+
+
+
+
bool cItem::IsStackableWith(const cItem & a_OtherStack)
{
if (a_OtherStack.m_ItemType != m_ItemType)
diff --git a/source/Item.h b/source/Item.h
index 194b6bff6..d2cbd6053 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -27,13 +27,15 @@ public:
}
}
- void Empty()
+
+ void Empty(void)
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
+
void Clear(void)
{
m_ItemType = E_ITEM_EMPTY;
@@ -41,21 +43,28 @@ public:
m_ItemDamage = 0;
}
+
bool IsEmpty(void) const
{
- return (m_ItemType <= 0 || m_ItemCount <= 0);
+ return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
+
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
}
+
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
+
+ /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
+ cItem CopyOne(void) const;
+
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index dd68f029d..00698acda 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -493,7 +493,7 @@ void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRig
const cItem * cSlotAreaDispenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
- return m_Dispenser->GetSlot(a_SlotNum);
+ return &(m_Dispenser->GetSlot(a_SlotNum));
}
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp
index cf53e4434..02b1012d8 100644
--- a/source/WorldStorage/NBTChunkSerializer.cpp
+++ b/source/WorldStorage/NBTChunkSerializer.cpp
@@ -123,15 +123,7 @@ void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Trap");
m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < 9; i++)
- {
- const cItem * Item = a_Entity->GetSlot(i);
- if ((Item == NULL) || Item->IsEmpty())
- {
- continue;
- }
- AddItem(*Item, i);
- } // for i - contents[]
+ AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}