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-rw-r--r--source/Bindings.cpp230
-rw-r--r--source/Bindings.h2
-rw-r--r--source/Entities/Player.cpp30
-rw-r--r--source/Entities/Player.h8
-rw-r--r--source/Entities/ProjectileEntity.cpp113
-rw-r--r--source/Entities/ProjectileEntity.h99
-rw-r--r--source/Items/ItemHandler.cpp4
-rw-r--r--source/Items/ItemThrowable.h90
8 files changed, 430 insertions, 146 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index af3e83dda..cbe728cbf 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 08/30/13 14:30:24.
+** Generated automatically by tolua++-1.0.92 on 08/30/13 18:03:04.
*/
#ifndef __cplusplus
@@ -203,63 +203,66 @@ static int tolua_collect_Vector3d (lua_State* tolua_S)
/* function to register type */
static void tolua_reg_types (lua_State* tolua_S)
{
+ tolua_usertype(tolua_S,"cThrownEnderPearlEntity");
tolua_usertype(tolua_S,"TakeDamageInfo");
- tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"cMonster");
+ tolua_usertype(tolua_S,"cCraftingGrid");
tolua_usertype(tolua_S,"cCraftingRecipe");
tolua_usertype(tolua_S,"cPlugin");
- tolua_usertype(tolua_S,"cMonster");
+ tolua_usertype(tolua_S,"cWindow");
tolua_usertype(tolua_S,"cStringMap");
tolua_usertype(tolua_S,"cItemGrid");
tolua_usertype(tolua_S,"cBlockArea");
tolua_usertype(tolua_S,"cEnchantments");
tolua_usertype(tolua_S,"cLuaWindow");
- tolua_usertype(tolua_S,"cInventory");
+ tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"cRoot");
- tolua_usertype(tolua_S,"cWindow");
+ tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"std::vector<cIniFile::key>");
- tolua_usertype(tolua_S,"cCraftingGrid");
+ tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"std::vector<std::string>");
- tolua_usertype(tolua_S,"cGroup");
+ tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cChunkDesc");
tolua_usertype(tolua_S,"cFurnaceRecipe");
- tolua_usertype(tolua_S,"cTracer");
- tolua_usertype(tolua_S,"cChatColor");
- tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"Vector3i");
- tolua_usertype(tolua_S,"cWorld");
- tolua_usertype(tolua_S,"cEntity");
+ tolua_usertype(tolua_S,"cChatColor");
+ tolua_usertype(tolua_S,"cThrownSnowballEntity");
+ tolua_usertype(tolua_S,"cWebAdmin");
tolua_usertype(tolua_S,"cCraftingRecipes");
+ tolua_usertype(tolua_S,"cItems");
+ tolua_usertype(tolua_S,"cWebPlugin");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
tolua_usertype(tolua_S,"cArrowEntity");
tolua_usertype(tolua_S,"cDropSpenserEntity");
- tolua_usertype(tolua_S,"cWebPlugin");
- tolua_usertype(tolua_S,"cWebAdmin");
+ tolua_usertype(tolua_S,"sWebAdminPage");
+ tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"cChestEntity");
tolua_usertype(tolua_S,"cDispenserEntity");
- tolua_usertype(tolua_S,"sWebAdminPage");
+ tolua_usertype(tolua_S,"HTTPRequest");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cItemGrid::cListener");
tolua_usertype(tolua_S,"HTTPTemplateRequest");
- tolua_usertype(tolua_S,"HTTPRequest");
- tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"cFurnaceEntity");
tolua_usertype(tolua_S,"cDropperEntity");
+ tolua_usertype(tolua_S,"cPluginLua");
+ tolua_usertype(tolua_S,"cBlockEntityWithItems");
tolua_usertype(tolua_S,"cLineBlockTracer");
- tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"cCriticalSection");
tolua_usertype(tolua_S,"cIniFile");
- tolua_usertype(tolua_S,"cBlockEntityWithItems");
+ tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"cListeners");
tolua_usertype(tolua_S,"cPawn");
- tolua_usertype(tolua_S,"cPlayer");
+ tolua_usertype(tolua_S,"cThrownEggEntity");
tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"cBlockEntityWindowOwner");
- tolua_usertype(tolua_S,"cCriticalSection");
+ tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cProjectileEntity");
- tolua_usertype(tolua_S,"cPluginLua");
- tolua_usertype(tolua_S,"cItems");
+ tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"Vector3d");
}
@@ -7650,6 +7653,92 @@ static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetThrowStartPos of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00
+static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetThrowSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00
+static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetGameMode of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
@@ -9704,88 +9793,6 @@ static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: PosFromPlayerPos of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_PosFromPlayerPos00
-static int tolua_AllToLua_cArrowEntity_PosFromPlayerPos00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d tolua_ret = (Vector3d) cArrowEntity::PosFromPlayerPos(*a_Player);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'PosFromPlayerPos'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpeedFromPlayerLook of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00
-static int tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- double a_Force = ((double) tolua_tonumber(tolua_S,3,0));
- {
- Vector3d tolua_ret = (Vector3d) cArrowEntity::SpeedFromPlayerLook(*a_Player,a_Force);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SpeedFromPlayerLook'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: GetPickupState of class cArrowEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00
static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S)
@@ -28588,6 +28595,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00);
+ tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
+ tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
@@ -28677,14 +28686,21 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup);
tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative);
tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative);
- tolua_function(tolua_S,"PosFromPlayerPos",tolua_AllToLua_cArrowEntity_PosFromPlayerPos00);
- tolua_function(tolua_S,"SpeedFromPlayerLook",tolua_AllToLua_cArrowEntity_SpeedFromPlayerLook00);
tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00);
tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00);
tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00);
tolua_function(tolua_S,"SetDamageCoeff",tolua_AllToLua_cArrowEntity_SetDamageCoeff00);
tolua_function(tolua_S,"CanPickup",tolua_AllToLua_cArrowEntity_CanPickup00);
tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownEggEntity","cThrownEggEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownEggEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownEnderPearlEntity","cThrownEnderPearlEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownEnderPearlEntity");
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL);
+ tolua_beginmodule(tolua_S,"cThrownSnowballEntity");
+ tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
tolua_beginmodule(tolua_S,"cPluginManager");
tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS);
diff --git a/source/Bindings.h b/source/Bindings.h
index e5b7e0f76..faa81e4c8 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 08/30/13 14:30:25.
+** Generated automatically by tolua++-1.0.92 on 08/30/13 18:03:05.
*/
/* Exported function */
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index 0cb047933..0943f61ff 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -857,6 +857,36 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
+Vector3d cPlayer::GetThrowStartPos(void) const
+{
+ Vector3d res = GetEyePosition();
+
+ // Adjust the position to be just outside the player's bounding box:
+ res.x += 0.16 * cos(GetPitch());
+ res.y += -0.1;
+ res.z += 0.16 * sin(GetPitch());
+
+ return res;
+}
+
+
+
+
+
+Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
+{
+ Vector3d res = GetLookVector();
+ res.Normalize();
+
+ // TODO: Add a slight random change (+-0.0075 in each direction)
+
+ return res * a_SpeedCoeff;
+}
+
+
+
+
+
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index 4adf946db..82ff48954 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -73,7 +73,7 @@ public:
void CancelChargingBow(void);
/// Returns true if the player is currently charging the bow
- bool IsChargingBox(void) const { return m_IsChargingBow; }
+ bool IsChargingBow(void) const { return m_IsChargingBow; }
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
@@ -90,6 +90,12 @@ public:
// tolua_begin
+ /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment
+ Vector3d GetThrowStartPos(void) const;
+
+ /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff.
+ Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
+
/// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
eGameMode GetGameMode(void) const { return m_GameMode; }
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index f405e9aa4..91b2c97a8 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -101,11 +101,14 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
switch (a_Kind)
{
- case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
// TODO: the rest
}
- LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind);
+ LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
return NULL;
}
@@ -210,10 +213,20 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
+{
+ // Default spawning - use the projectile kind to spawn an object:
+ a_Client.SendSpawnObject(*this, m_ProjectileKind, 0, 0, 0);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
-cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) :
+cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2)
@@ -230,7 +243,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
- super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5),
+ super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2)
{
@@ -240,57 +253,99 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
-Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player)
+bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
- Vector3d res = a_Player.GetEyePosition();
-
- // Adjust the position to be just outside the player's bounding box:
- res.x += 0.16 * cos(a_Player.GetPitch());
- res.y += -0.1;
- res.z += 0.16 * sin(a_Player.GetPitch());
-
- return res;
+ switch (m_PickupState)
+ {
+ case psNoPickup: return false;
+ case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
+ case psInCreative: return a_Player.IsGameModeCreative();
+ }
+ ASSERT(!"Unhandled pickup state");
+ return false;
}
-Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force)
+void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{
- Vector3d res = a_Player.GetLookVector();
- res.Normalize();
+ a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownEggEntity:
+
+cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+{
+ // TODO: Random-spawn a chicken or four
- // TODO: Add a slight random change (+-0.0075 in each direction)
+ Destroy();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownEnderPearlEntity :
+
+cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+{
+ // TODO: Teleport the creator here, make them take 5 damage
- return res * a_Force * 1.5 * 20;
+ Destroy();
}
-bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cThrownSnowballEntity :
+
+cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
- switch (m_PickupState)
- {
- case psNoPickup: return false;
- case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
- case psInCreative: return a_Player.IsGameModeCreative();
- }
- ASSERT(!"Unhandled pickup state");
- return false;
+ SetSpeed(a_Speed);
}
-void cArrowEntity::SpawnOn(cClientHandle & a_Client)
+void cThrownSnowballEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
- a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
+ // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
+
+ Destroy();
}
+
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 1569ad035..95dc00abc 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -78,6 +78,7 @@ protected:
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
@@ -105,19 +106,13 @@ public:
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
- cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
+ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
- /// Returns the initial arrow position, as defined by the player eye position + adjustment.
- static Vector3d PosFromPlayerPos(const cPlayer & a_Player);
-
- /// Returns the initial arrow speed, as defined by the player look vector and the force coefficient
- static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force);
-
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
@@ -143,12 +138,100 @@ protected:
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
- // cEntity overrides:
+ // cProjectileEntity overrides:
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
+
+
+
+
+class cThrownEggEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEggEntity);
+
+ cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // tolua_end
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cThrownEnderPearlEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEnderPearlEntity);
+
+ cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // tolua_end
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
+class cThrownSnowballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownSnowballEntity);
+
+ cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // tolua_end
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override;
+
+ // tolua_begin
+
+} ;
+
+
+
+
+
// tolua_end
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp
index c0de4a6ec..2ae193d52 100644
--- a/source/Items/ItemHandler.cpp
+++ b/source/Items/ItemHandler.cpp
@@ -22,6 +22,7 @@
#include "ItemLighter.h"
#include "ItemMinecart.h"
#include "ItemPickaxe.h"
+#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSapling.h"
@@ -88,12 +89,15 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
+ case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
diff --git a/source/Items/ItemThrowable.h b/source/Items/ItemThrowable.h
new file mode 100644
index 000000000..dacdb6157
--- /dev/null
+++ b/source/Items/ItemThrowable.h
@@ -0,0 +1,90 @@
+
+// ItemThrowable.h
+
+// Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cItemThrowableHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+public:
+ cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) :
+ super(a_ItemType),
+ m_ProjectileKind(a_ProjectileKind),
+ m_SpeedCoeff(a_SpeedCoeff)
+ {
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ Vector3d Pos = a_Player->GetThrowStartPos();
+ Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
+ a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
+ return true;
+ }
+
+protected:
+ cProjectileEntity::eKind m_ProjectileKind;
+ double m_SpeedCoeff;
+} ;
+
+
+
+
+
+class cItemEggHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+public:
+ cItemEggHandler(void) :
+ super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
+ {
+ }
+} ;
+
+
+
+
+class cItemSnowballHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+
+public:
+ cItemSnowballHandler(void) :
+ super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
+ {
+ }
+} ;
+
+
+
+
+
+class cItemEnderPearlHandler :
+ public cItemThrowableHandler
+{
+ typedef cItemThrowableHandler super;
+
+public:
+ cItemEnderPearlHandler(void) :
+ super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
+ {
+ }
+} ;
+
+
+
+