diff options
Diffstat (limited to '')
-rw-r--r-- | source/Bindings.cpp | 67 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/ManualBindings.cpp | 16 | ||||
-rw-r--r-- | source/cChunk.cpp | 154 | ||||
-rw-r--r-- | source/cChunk.h | 21 | ||||
-rw-r--r-- | source/cChunkMap.cpp | 84 | ||||
-rw-r--r-- | source/cChunkMap.h | 21 | ||||
-rw-r--r-- | source/cWorld.cpp | 55 | ||||
-rw-r--r-- | source/cWorld.h | 28 |
9 files changed, 396 insertions, 52 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 643be25ce..f7aca5c8f 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 06/16/12 20:12:04. +** Generated automatically by tolua++-1.0.92 on 06/17/12 20:43:06. */ #ifndef __cplusplus @@ -174,24 +174,23 @@ static int tolua_collect_Vector3d (lua_State* tolua_S) static void tolua_reg_types (lua_State* tolua_S) { tolua_usertype(tolua_S,"BLOCKTYPE"); - tolua_usertype(tolua_S,"cLuaItems"); tolua_usertype(tolua_S,"TakeDamageInfo"); - tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"cLuaItems"); tolua_usertype(tolua_S,"cLuaChunk"); + tolua_usertype(tolua_S,"cCraftingGrid"); tolua_usertype(tolua_S,"cCraftingRecipe"); tolua_usertype(tolua_S,"cPlugin"); - tolua_usertype(tolua_S,"Lua__cPacket_BlockDig"); + tolua_usertype(tolua_S,"cPluginManager"); tolua_usertype(tolua_S,"NIBBLETYPE"); - tolua_usertype(tolua_S,"cCraftingRecipes"); + tolua_usertype(tolua_S,"Lua__cPacket_BlockDig"); tolua_usertype(tolua_S,"cTCPLink"); - tolua_usertype(tolua_S,"cCuboid"); + tolua_usertype(tolua_S,"Lua__cTCPLink"); tolua_usertype(tolua_S,"Json::Value"); tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cRoot"); + tolua_usertype(tolua_S,"cMCLogger"); tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"cMCLogger"); tolua_usertype(tolua_S,"cPlugin::CommandStruct"); tolua_usertype(tolua_S,"cPickup"); tolua_usertype(tolua_S,"cItems"); @@ -199,13 +198,13 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cStep"); tolua_usertype(tolua_S,"cFurnaceRecipe"); - tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cCuboid"); tolua_usertype(tolua_S,"cChatColor"); - tolua_usertype(tolua_S,"cStairs"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cPacket_PickupSpawn"); tolua_usertype(tolua_S,"Lua__cWebPlugin"); tolua_usertype(tolua_S,"Lua__cPawn"); - tolua_usertype(tolua_S,"Lua__cTCPLink"); + tolua_usertype(tolua_S,"cStairs"); tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"Vector3f"); tolua_usertype(tolua_S,"cPlugin_Lua"); @@ -214,15 +213,15 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPacket"); tolua_usertype(tolua_S,"cPacket_BlockDig"); tolua_usertype(tolua_S,"cWebAdmin"); + tolua_usertype(tolua_S,"cCraftingRecipes"); tolua_usertype(tolua_S,"cGroupManager"); - tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"Lua__cPickup"); tolua_usertype(tolua_S,"cWebPlugin"); tolua_usertype(tolua_S,"Lua__cPlugin"); - tolua_usertype(tolua_S,"cInventory"); + tolua_usertype(tolua_S,"cStringMap"); tolua_usertype(tolua_S,"cPacket_BlockPlace"); tolua_usertype(tolua_S,"cLadder"); - tolua_usertype(tolua_S,"cPluginManager"); + tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"Lua__cPlayer"); tolua_usertype(tolua_S,"cIniFile"); tolua_usertype(tolua_S,"cEntity"); @@ -230,7 +229,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cTorch"); - tolua_usertype(tolua_S,"cStringMap"); + tolua_usertype(tolua_S,"cInventory"); tolua_usertype(tolua_S,"cWorld"); tolua_usertype(tolua_S,"cPlugin_NewLua"); tolua_usertype(tolua_S,"cVine"); @@ -11468,9 +11467,9 @@ static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetBlockEntity of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockEntity00 -static int tolua_AllToLua_cWorld_GetBlockEntity00(lua_State* tolua_S) +/* method: GetSignLines of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSignLines00 +static int tolua_AllToLua_cWorld_GetSignLines00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -11479,28 +11478,40 @@ static int tolua_AllToLua_cWorld_GetBlockEntity00(lua_State* tolua_S) !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_iscppstring(tolua_S,6,0,&tolua_err) || + !tolua_iscppstring(tolua_S,7,0,&tolua_err) || + !tolua_iscppstring(tolua_S,8,0,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) ) goto tolua_lerror; else #endif { cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + AString a_Line1 = ((AString) tolua_tocppstring(tolua_S,5,0)); + AString a_Line2 = ((AString) tolua_tocppstring(tolua_S,6,0)); + AString a_Line3 = ((AString) tolua_tocppstring(tolua_S,7,0)); + AString a_Line4 = ((AString) tolua_tocppstring(tolua_S,8,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSignLines'", NULL); #endif { - OBSOLETE cBlockEntity* tolua_ret = (OBSOLETE cBlockEntity*) self->GetBlockEntity(a_X,a_Y,a_Z); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); + bool tolua_ret = (bool) self->GetSignLines(a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Line1); + tolua_pushcppstring(tolua_S,(const char*)a_Line2); + tolua_pushcppstring(tolua_S,(const char*)a_Line3); + tolua_pushcppstring(tolua_S,(const char*)a_Line4); } } - return 1; + return 5; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetSignLines'.",&tolua_err); return 0; #endif } @@ -21324,7 +21335,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00); tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00); tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00); - tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cWorld_GetBlockEntity00); + tolua_function(tolua_S,"GetSignLines",tolua_AllToLua_cWorld_GetSignLines00); tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00); tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00); tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00); diff --git a/source/Bindings.h b/source/Bindings.h index a9be7791c..d1ed4b132 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 06/16/12 20:12:05. +** Generated automatically by tolua++-1.0.92 on 06/17/12 20:43:06. */ /* Exported function */ diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index f01fea278..92414d897 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -158,10 +158,10 @@ static int FNNAME(lua_State * tolua_S) \ {} \ \ private: \ - virtual bool Item(cEntity * a_Item) override \ + virtual bool Item(ITEM * a_Item) override \ { \ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \ - tolua_pushusertype(LuaState, a_Item, "cEntity"); \ + tolua_pushusertype(LuaState, a_Item, #ITEM); \ if (TableRef != LUA_REFNIL) \ { \ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \ @@ -292,7 +292,9 @@ DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer); DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld); DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity); -DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk); +DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk); +DEFINE_LUA_FOREACHINCHUNK(cWorld, cChestEntity, ForEachChestInChunk, tolua_cWorld_ForEachChestInChunk); +DEFINE_LUA_FOREACHINCHUNK(cWorld, cFurnaceEntity, ForEachFurnaceInChunk, tolua_cWorld_ForEachFurnaceInChunk); @@ -594,9 +596,11 @@ void ManualBindings::Bind( lua_State* tolua_S ) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cWorld"); - tolua_function(tolua_S, "ForEachPlayer", tolua_cWorld_ForEachPlayer); - tolua_function(tolua_S, "ForEachEntity", tolua_cWorld_ForEachEntity); - tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk); + tolua_function(tolua_S, "ForEachPlayer", tolua_cWorld_ForEachPlayer); + tolua_function(tolua_S, "ForEachEntity", tolua_cWorld_ForEachEntity); + tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk); + tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk); + tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPlugin"); diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 647478339..9d7bc60ac 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -1540,6 +1540,160 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback) +bool cChunk::ForEachChest(cChestCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + { + continue; + } + if (a_Callback.Item((cChestEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + { + break; + } + default: + { + continue; + } + } + if (a_Callback.Item((cFurnaceEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cChestEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + { + break; + } + default: + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + } // switch (BlockType) + + // The correct block entity is here, + if (a_Callback.Item((cFurnaceEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_WALLSIGN: + case E_BLOCK_SIGN_POST: + { + a_Line1 = ((cSignEntity *)*itr)->GetLine(0); + a_Line2 = ((cSignEntity *)*itr)->GetLine(1); + a_Line3 = ((cSignEntity *)*itr)->GetLine(2); + a_Line4 = ((cSignEntity *)*itr)->GetLine(3); + return true; + } + } // switch (BlockType) + + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z ) { if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip diff --git a/source/cChunk.h b/source/cChunk.h index 9ecbe89b8..5aff98962 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -38,9 +38,13 @@ class cServer; class MTRand; class cPlayer; class cChunkMap; +class cChestEntity; +class cFurnaceEntity; typedef std::list<cClientHandle *> cClientHandleList; -typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -146,6 +150,21 @@ public: /// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible + + /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible + void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords void CalculateLighting(); // Recalculate right now diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 515741a62..47474f9a4 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -947,6 +947,90 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback +bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachChest(a_Callback); +} + + + + + +bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachFurnace(a_Callback); +} + + + + + +bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { cCSLock Lock(m_CSLayers); diff --git a/source/cChunkMap.h b/source/cChunkMap.h index df5cb5814..e00ed80c1 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -18,10 +18,14 @@ class cChunkStay; class cChunk; class cPacket; class cPlayer; +class cChestEntity; +class cFurnaceEntity; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; -typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -130,6 +134,21 @@ public: /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible + + /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible + /// Touches the chunk, causing it to be loaded or generated void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 235e7c983..b9731d96c 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -804,6 +804,51 @@ void cWorld::TickSpawnMobs(float a_Dt) +bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) +{ + return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) +{ + return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + void cWorld::GrowTree( int a_X, int a_Y, int a_Z ) { if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) @@ -1227,16 +1272,6 @@ void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player ) -// TODO: This interface is dangerous! -cBlockEntity * cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z ) -{ - return NULL; -} - - - - - int cWorld::GetHeight( int a_X, int a_Z ) { return m_ChunkMap->GetHeight(a_X, a_Z); diff --git a/source/cWorld.h b/source/cWorld.h index c4ce91474..b356bdf0a 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -39,9 +39,16 @@ class cEntity; class cBlockEntity; class cWorldGenerator; // The generator that actually generates the chunks for a single world class cChunkGenerator; // The thread responsible for generating chunks +class cChestEntity; +class cFurnaceEntity; + typedef std::list< cPlayer * > cPlayerList; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cEntity> cEntityCallback; + +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; + @@ -238,9 +245,20 @@ public: inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; } inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; } - // TODO: This interface is dangerous! Export as a set of specific action functions for Lua: GetChestItem, GetFurnaceItem, SetFurnaceItem, SetSignLines etc. - // _X 2012_02_21: This function always returns NULL - OBSOLETE cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // tolua_export /// a_Player is using block entity at [x, y, z], handle that: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); } |