diff options
Diffstat (limited to '')
-rw-r--r-- | source/MobSpawner.cpp | 106 |
1 files changed, 38 insertions, 68 deletions
diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index a69c56538..8bd005ac8 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -126,78 +126,48 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) { - bool toReturn = false; - std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType); - if (itr != m_AllowedTypes.end()) + if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end()) { - // MG TODO : find a nicer paging - if (a_MobType == cMonster::mtSquid) - { - toReturn = ( - IsBlockLiquid(a_BlockType) && - a_Level >= 45 && - a_Level <= 62 - ); - } - else if (a_MobType == cMonster::mtBat) - { - toReturn = a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4); // MG TODO : find a real rule - } - else + switch(a_MobType) { - if ( - a_BlockType == E_BLOCK_AIR && - a_BlockType_above == E_BLOCK_AIR && - ! (g_BlockTransparent[a_BlockType_below]) - ) - { - if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) - { - toReturn = ( - (a_BlockType_below == E_BLOCK_GRASS) && - (a_Skylight >= 9 ) - ); - } - else if (a_MobType == cMonster::mtOcelot) - { - toReturn = ( - (a_Level >= 62) && - ( - (a_BlockType_below == E_BLOCK_GRASS) || - (a_BlockType_below == E_BLOCK_LEAVES) - ) && - (m_Random.NextInt(3,a_Biome) != 0) - ); - } - else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) - { - toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7); - if (a_Skylight) - { - if (m_Random.NextInt(2,a_Biome) != 0) - { - toReturn = false; - } - } - } - else if (a_MobType == cMonster::mtSlime) - { - toReturn = a_Level <= 40; - // MG TODO : much more complicated rules - } - else if (a_MobType == cMonster::mtGhast) - { - toReturn = m_Random.NextInt(20,a_Biome) == 0; - } - else - { - LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); - toReturn = false; - } - } + case cMonster::mtSquid: + return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62); + + case cMonster::mtBat: + return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]); + + case cMonster::mtChicken: + case cMonster::mtCow: + case cMonster::mtPig: + case cMonster::mtHorse: + case cMonster::mtSheep: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9); + + case cMonster::mtOcelot: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && + ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); + + case cMonster::mtEnderman: + return false; + case cMonster::mtCreeper: + case cMonster::mtZombie: + case cMonster::mtSpider: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); + + case cMonster::mtSlime: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_Level <= 40); + case cMonster::mtGhast: + case cMonster::mtZombiePigman: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (m_Random.NextInt(20,a_Biome) == 0); + default: + LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); + return false; } } - return toReturn; } |