diff options
Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockChest.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h index 271a88097..1db2d19da 100644 --- a/source/Blocks/BlockChest.h +++ b/source/Blocks/BlockChest.h @@ -31,6 +31,74 @@ public: {
return "step.wood";
}
+
+
+ virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
+ {
+ // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
+ return false;
+ }
+
+ int NumChestNeighbors = 0;
+ if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST)
+ {
+ if (
+ (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST)
+ )
+ {
+ // Already a doublechest neighbor, disallow:
+ return false;
+ }
+ NumChestNeighbors += 1;
+ }
+ return (NumChestNeighbors < 2);
+ }
+
+
} ;
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