diff options
Diffstat (limited to 'source/cWindow.cpp')
-rw-r--r-- | source/cWindow.cpp | 374 |
1 files changed, 0 insertions, 374 deletions
diff --git a/source/cWindow.cpp b/source/cWindow.cpp deleted file mode 100644 index 5278122d5..000000000 --- a/source/cWindow.cpp +++ /dev/null @@ -1,374 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cWindow.h" -#include "cItem.h" -#include "cClientHandle.h" -#include "cPlayer.h" -#include "cPickup.h" -#include "cInventory.h" -#include "cWindowOwner.h" -#include "items/Item.h" - - - - - -cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible, cWindow::WindowType a_WindowType, int a_WindowID) - : m_WindowID( a_WindowID ) - , m_WindowType( a_WindowType ) - , m_Owner( a_Owner ) - , m_bInventoryVisible( a_bInventoryVisible ) - , m_NumSlots( 0 ) - , m_Slots( 0 ) - , m_DraggingItem( 0 ) - , m_IsDestroyed(false) -{ - LOGD("Created a window at %p, type = %d, ID = %i", this, a_WindowType, a_WindowID); - if (!m_bInventoryVisible) - { - m_DraggingItem = new cItem(); - } -} - - - - - -cWindow::~cWindow() -{ - LOGD("Deleting a window at %p", this); - if( !m_bInventoryVisible && m_DraggingItem ) - { - delete m_DraggingItem; - m_DraggingItem = 0; - } - LOGD("Deleted a window at %p", this); -} - - - - - -cItem* cWindow::GetSlot( int a_Slot ) -{ - if(a_Slot > -1 && a_Slot < m_NumSlots) - { - return (m_Slots + a_Slot); - } - return 0; -} - - - - - -cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) -{ - if( m_bInventoryVisible && a_Player ) - { - cWindow* Window = a_Player->GetInventory().GetWindow(); - if( Window ) - { - return Window->GetDraggingItem(); - } - } - return m_DraggingItem; -} - - - - - -void cWindow::Clicked( - cPlayer & a_Player, - int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, - const cItem & a_HeldItem -) -{ - if (a_WindowID != m_WindowID) - { - LOG("WRONG WINDOW ID! (exp %d, got %d) received from \"%s\"", m_WindowID, a_WindowID, a_Player.GetName().c_str()); - return; - } - - if (m_bInventoryVisible) - { - cWindow * Window = a_Player.GetInventory().GetWindow(); - if (Window != NULL) - { - m_DraggingItem = Window->GetDraggingItem(); - } - } - bool bAsync = false; - if (a_SlotNum == -999) // Outside window click - { - if (a_IsRightClick) - { - a_Player.TossItem(true); - } - else - { - a_Player.TossItem(true, m_DraggingItem->m_ItemCount); - } - } - else if (GetSlot(a_SlotNum) != NULL) - { - cItem * Item = GetSlot(a_SlotNum); - if (!Item->IsEqual(a_HeldItem)) - { - LOGD("*** Window lost sync ***"); - LOGD("My Type: %i Their Type: %i", Item->m_ItemID, a_HeldItem.m_ItemID); - LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_HeldItem.m_ItemCount); - LOGD("My Dmg: %i Their Dmg: %i", Item->m_ItemHealth, a_HeldItem.m_ItemHealth); - bAsync = true; - } - } - if (m_DraggingItem && (a_SlotNum > -1) && (a_SlotNum < m_NumSlots)) - { - if (!a_IsRightClick) - { - // Left-clicked - if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) - { - // Switch contents - cItem tmp(*m_DraggingItem); - *m_DraggingItem = m_Slots[a_SlotNum]; - m_Slots[a_SlotNum] = tmp; - } - else - { - // Same type, add items: - cItemHandler * Handler = ItemHandler(m_DraggingItem->m_ItemID); - int FreeSlots = Handler->GetMaxStackSize() - m_Slots[a_SlotNum].m_ItemCount; - if (FreeSlots < 0) - { - ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?"); - FreeSlots = 0; - } - int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots; - m_Slots[a_SlotNum].m_ItemCount += (char)Filling; - m_DraggingItem->m_ItemCount -= (char)Filling; - if (m_DraggingItem->m_ItemCount <= 0) - { - m_DraggingItem->Empty(); - } - } - } - else - { - // Right clicked - if (m_DraggingItem->m_ItemID <= 0) // Empty-handed? - { - m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_SlotNum].m_ItemCount) / 2.f + 0.5f); - m_Slots[a_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount; - m_DraggingItem->m_ItemID = m_Slots[a_SlotNum].m_ItemID; - m_DraggingItem->m_ItemHealth = m_Slots[a_SlotNum].m_ItemHealth; - - if (m_Slots[a_SlotNum].m_ItemCount <= 0) - { - m_Slots[a_SlotNum].Empty(); - } - } - else if ((m_Slots[a_SlotNum].m_ItemID <= 0) || m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) - { - // Drop one item in slot - cItemHandler * Handler = ItemHandler(m_Slots[a_SlotNum].m_ItemID); - if ((m_DraggingItem->m_ItemCount > 0) && (m_Slots[a_SlotNum].m_ItemCount < Handler->GetMaxStackSize())) - { - m_Slots[a_SlotNum].m_ItemID = m_DraggingItem->m_ItemID; - m_Slots[a_SlotNum].m_ItemCount++; - m_Slots[a_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth; - m_DraggingItem->m_ItemCount--; - } - if (m_DraggingItem->m_ItemCount <= 0) - { - m_DraggingItem->Empty(); - } - } - else if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) - { - // Swap contents - cItem tmp( *m_DraggingItem ); - *m_DraggingItem = m_Slots[a_SlotNum]; - m_Slots[a_SlotNum] = tmp; - } - } - if (bAsync) - { - // TODO: Handle this thread-safely (m_OpenedBy may change by another cSocketThread - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - SendWholeWindow((*itr)->GetClientHandle()); - } - if (m_bInventoryVisible || m_OpenedBy.empty()) - { - a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); - } - } - } - else if (m_bInventoryVisible) // Click in player inventory - { - cWindow * Window = a_Player.GetInventory().GetWindow(); - if (Window) - { - Window->Clicked(a_Player, a_WindowID, a_SlotNum - 9, a_IsRightClick, a_IsShiftPressed, a_HeldItem); - } - } - if (m_DraggingItem != NULL) - { - LOGD("Dragging: %i", m_DraggingItem->m_ItemCount ); - } -} - - - - - -void cWindow::Open( cPlayer & a_Player ) -{ - { - cCSLock Lock(m_CS); - // If player is already in OpenedBy remove player first - m_OpenedBy.remove( &a_Player ); - // Then add player - m_OpenedBy.push_back( &a_Player ); - } - - a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, m_NumSlots); -} - - - - - -void cWindow::Close( cPlayer & a_Player ) -{ - //Checks wheather the player is still holding an item - if (m_DraggingItem && m_DraggingItem->m_ItemCount > 0) - { - LOGD("Player holds item! Dropping it..."); - a_Player.TossItem(true, m_DraggingItem->m_ItemCount); - } - - cClientHandle * ClientHandle = a_Player.GetClientHandle(); - if (ClientHandle != NULL) - { - ClientHandle->SendWindowClose(m_WindowID); - } - - { - cCSLock Lock(m_CS); - m_OpenedBy.remove( &a_Player ); - if( m_OpenedBy.size() == 0 ) - { - Destroy(); - } - } - if (m_IsDestroyed) - { - delete this; - } -} - - - - - -void cWindow::OwnerDestroyed() -{ - m_Owner = 0; - while( m_OpenedBy.size() > 1 ) - { - (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); - } - (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); -} - - - - - -bool cWindow::ForEachPlayer(cItemCallback<cPlayer> & a_Callback) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) - { - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_OpenedBy[] - return true; -} - - - - - -bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) - { - if (a_Callback.Item((*itr)->GetClientHandle())) - { - return false; - } - } // for itr - m_OpenedBy[] - return true; -} - - - - - -void cWindow::Destroy() -{ - LOGD("Destroying window %p (type %d)", this, m_WindowType); - if (m_Owner != NULL) - { - m_Owner->CloseWindow(); - m_Owner = NULL; - } - m_IsDestroyed = true; -} - - - - - -void cWindow::SendWholeWindow(cClientHandle * a_Client ) -{ - a_Client->SendWholeInventory(*this); -} - - - - - -void cWindow::BroadcastWholeWindow(void) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - SendWholeWindow((*itr)->GetClientHandle()); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - (*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value); - } // for itr - m_OpenedBy[] -} - - - - |