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-rw-r--r--source/cSheep.cpp58
1 files changed, 1 insertions, 57 deletions
diff --git a/source/cSheep.cpp b/source/cSheep.cpp
index 8c82faa1f..6d2024d01 100644
--- a/source/cSheep.cpp
+++ b/source/cSheep.cpp
@@ -1,32 +1,9 @@
#include "cSheep.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Defines.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cItem.h"
-
-#include "cMCLogger.h"
-
-#ifndef _WIN32
-#include <stdlib.h> // rand()
-#include <cstring>
-#endif
-
-#include <string>
-
//Todo: Implement color
cSheep::cSheep()
- : m_ChaseTime( 999999 )
-
{
- //LOG("SPAWNING A Sheep!!!!!!!!!!!!!!!!!!!!!");
- m_EMPersonality = PASSIVE;
m_MobType = 91;
GetMonsterConfig("Sheep");
}
@@ -37,16 +14,10 @@ cSheep::~cSheep()
bool cSheep::IsA( const char* a_EntityType )
{
- //LOG("IsA( cSheep ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
-void cSheep::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-}
-
void cSheep::KilledBy( cEntity* a_Killer )
{
//Todo: Check wheather it is sheared
@@ -55,31 +26,4 @@ void cSheep::KilledBy( cEntity* a_Killer )
cMonster::DropItem(E_ITEM_WHITE_CLOTH, 1);
cMonster::KilledBy( a_Killer );
-}
-
-//What to do if in Idle State
-void cSheep::InStateIdle(float a_Dt) {
- cMonster::InStateIdle(a_Dt);
-}
-
-//What to do if in Chasing State
-void cSheep::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-void cSheep::InStateEscaping(float a_Dt) {
- cMonster::InStateEscaping(a_Dt);
-}
+} \ No newline at end of file