diff options
Diffstat (limited to 'source/cRedstoneSimulator.h')
-rw-r--r-- | source/cRedstoneSimulator.h | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h index 927902f5a..6ac1eef5d 100644 --- a/source/cRedstoneSimulator.h +++ b/source/cRedstoneSimulator.h @@ -1,90 +1,90 @@ -#pragma once
-
-#include "cSimulator.h"
-#include "Vector3i.h"
-
-class cRedstoneSimulator : public cSimulator
-{
- typedef cSimulator super;
-public:
- cRedstoneSimulator( cWorld* a_World );
- ~cRedstoneSimulator();
-
- virtual void Simulate( float a_Dt );
- virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
-
- virtual void WakeUp( int a_X, int a_Y, int a_Z );
-
- enum eRedstoneDirection
- {
- REDSTONE_NONE = 0,
- REDSTONE_X_POS = 0x1,
- REDSTONE_X_NEG = 0x2,
- REDSTONE_Z_POS = 0x4,
- REDSTONE_Z_NEG = 0x8,
- };
- eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
- eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
-private:
- struct sRepeaterChange
- {
- Vector3i Position;
- int Ticks;
- bool bPowerOn;
- bool bPowerOffNextTime;
- };
-
- typedef std::deque <Vector3i> BlockList;
-
- typedef std::deque< sRepeaterChange > RepeaterList;
- RepeaterList m_SetRepeaters;
- void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
- {
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
- {
- sRepeaterChange & Change = *itr;
- if( Change.Position.Equals( a_Position ) )
- {
- if( Change.bPowerOn && a_bPowerOn == false )
- {
- Change.bPowerOffNextTime = true;
- }
- if( a_bPowerOn == true )
- {
- Change.bPowerOffNextTime = false;
- }
- Change.bPowerOn |= a_bPowerOn;
- return;
- }
- }
-
- sRepeaterChange RC;
- RC.Position = a_Position;
- RC.Ticks = a_Ticks;
- RC.bPowerOn = a_bPowerOn;
- RC.bPowerOffNextTime = false;
- m_SetRepeaters.push_back( RC );
- }
-
- virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
-
- void HandleChange( const Vector3i & a_BlockPos );
- BlockList RemoveCurrent( const Vector3i & a_BlockPos );
-
- bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
- int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
-
- bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
- bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
-
- BlockList m_Blocks;
- BlockList m_BlocksBuffer;
-
- BlockList m_RefreshPistons;
-
- BlockList m_RefreshTorchesAround;
-
- void RefreshTorchesAround( const Vector3i & a_BlockPos );
-
- cCriticalSection m_CS;
+#pragma once + +#include "cSimulator.h" +#include "Vector3i.h" + +class cRedstoneSimulator : public cSimulator +{ + typedef cSimulator super; +public: + cRedstoneSimulator( cWorld* a_World ); + ~cRedstoneSimulator(); + + virtual void Simulate( float a_Dt ); + virtual bool IsAllowedBlock( char a_BlockID ) { return true; } + + virtual void WakeUp( int a_X, int a_Y, int a_Z ); + + enum eRedstoneDirection + { + REDSTONE_NONE = 0, + REDSTONE_X_POS = 0x1, + REDSTONE_X_NEG = 0x2, + REDSTONE_Z_POS = 0x4, + REDSTONE_Z_NEG = 0x8, + }; + eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); + eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } +private: + struct sRepeaterChange + { + Vector3i Position; + int Ticks; + bool bPowerOn; + bool bPowerOffNextTime; + }; + + typedef std::deque <Vector3i> BlockList; + + typedef std::deque< sRepeaterChange > RepeaterList; + RepeaterList m_SetRepeaters; + void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) + { + for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) + { + sRepeaterChange & Change = *itr; + if( Change.Position.Equals( a_Position ) ) + { + if( Change.bPowerOn && a_bPowerOn == false ) + { + Change.bPowerOffNextTime = true; + } + if( a_bPowerOn == true ) + { + Change.bPowerOffNextTime = false; + } + Change.bPowerOn |= a_bPowerOn; + return; + } + } + + sRepeaterChange RC; + RC.Position = a_Position; + RC.Ticks = a_Ticks; + RC.bPowerOn = a_bPowerOn; + RC.bPowerOffNextTime = false; + m_SetRepeaters.push_back( RC ); + } + + virtual void AddBlock(int a_X, int a_Y, int a_Z) {} + + void HandleChange( const Vector3i & a_BlockPos ); + BlockList RemoveCurrent( const Vector3i & a_BlockPos ); + + bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); + int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); + + bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); + bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); + + BlockList m_Blocks; + BlockList m_BlocksBuffer; + + BlockList m_RefreshPistons; + + BlockList m_RefreshTorchesAround; + + void RefreshTorchesAround( const Vector3i & a_BlockPos ); + + cCriticalSection m_CS; };
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