diff options
Diffstat (limited to '')
-rw-r--r-- | source/cPlugin.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/source/cPlugin.h b/source/cPlugin.h index e42e970c2..21994977e 100644 --- a/source/cPlugin.h +++ b/source/cPlugin.h @@ -51,23 +51,23 @@ public: virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ); virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ); virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ); - virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; } + virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer * a_Player, cItem * a_PickupItem); virtual bool OnChat (const char * a_Chat, cPlayer* a_Player ); virtual bool OnLogin (cPacket_Login* a_PacketData ); virtual void OnPlayerSpawn (cPlayer* a_Player ); virtual bool OnPlayerJoin (cPlayer* a_Player ); - virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; } - virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; } - virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; } - virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {} - virtual bool OnChunkGenerating (cWorld * a_Wordl, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; } - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; } - virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; } - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; } - virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; } - virtual bool OnWeatherChanged (cWorld * a_World) {return false; } - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) {return false; } - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) {return false; } + virtual void OnPlayerMove (cPlayer* a_Player ); + virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ); + virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ); + virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk); + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); + virtual bool OnWeatherChanged (cWorld * a_World); + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Accessors const char* GetName() const { return m_Name.c_str(); } @@ -83,8 +83,9 @@ public: std::string Permission; }; - void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission ); + void AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission); // tolua_end + typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split ); void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS << const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS << |