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-rw-r--r--source/cIsThread.h156
1 files changed, 78 insertions, 78 deletions
diff --git a/source/cIsThread.h b/source/cIsThread.h
index 20084dfad..e2d53565d 100644
--- a/source/cIsThread.h
+++ b/source/cIsThread.h
@@ -1,78 +1,78 @@
-
-// cIsThread.h
-
-// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
-// This class will eventually suupersede the old cThread class
-
-/*
-Usage:
-To have a new thread, declare a class descending from cIsClass.
-Then override its Execute() method to provide your thread processing.
-In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
-*/
-
-
-
-
-
-#pragma once
-#ifndef CISTHREAD_H_INCLUDED
-#define CISTHREAD_H_INCLUDED
-
-
-
-
-
-class cIsThread
-{
-protected:
- virtual void Execute(void) = 0; // This function is called in the new thread's context
-
- volatile bool m_ShouldTerminate; // The overriden Execute() method should check this periodically and terminate if this is true
-
-public:
- cIsThread(const AString & iThreadName);
- ~cIsThread();
-
- bool Start(void); // Starts the thread
- bool Wait(void); // Waits for the thread to finish
-
- static unsigned long GetCurrentID(void); // Returns the OS-dependent thread ID for the caller's thread
-
-private:
- AString m_ThreadName;
-
- #ifdef _WIN32
-
- HANDLE m_Handle;
-
- static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
- {
- ((cIsThread *)a_Param)->Execute();
- return 0;
- }
-
- #else // _WIN32
-
- pthread_t m_Handle;
- bool m_HasStarted;
-
- static void * thrExecute(void * a_Param)
- {
- ((cIsThread *)a_Param)->Execute();
- return NULL;
- }
-
- #endif // else _WIN32
-
-} ;
-
-
-
-
-
-#endif // CISTHREAD_H_INCLUDED
-
-
-
-
+
+// cIsThread.h
+
+// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
+// This class will eventually suupersede the old cThread class
+
+/*
+Usage:
+To have a new thread, declare a class descending from cIsClass.
+Then override its Execute() method to provide your thread processing.
+In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
+*/
+
+
+
+
+
+#pragma once
+#ifndef CISTHREAD_H_INCLUDED
+#define CISTHREAD_H_INCLUDED
+
+
+
+
+
+class cIsThread
+{
+protected:
+ virtual void Execute(void) = 0; // This function is called in the new thread's context
+
+ volatile bool m_ShouldTerminate; // The overriden Execute() method should check this periodically and terminate if this is true
+
+public:
+ cIsThread(const AString & iThreadName);
+ ~cIsThread();
+
+ bool Start(void); // Starts the thread
+ bool Wait(void); // Waits for the thread to finish
+
+ static unsigned long GetCurrentID(void); // Returns the OS-dependent thread ID for the caller's thread
+
+private:
+ AString m_ThreadName;
+
+ #ifdef _WIN32
+
+ HANDLE m_Handle;
+
+ static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
+ {
+ ((cIsThread *)a_Param)->Execute();
+ return 0;
+ }
+
+ #else // _WIN32
+
+ pthread_t m_Handle;
+ bool m_HasStarted;
+
+ static void * thrExecute(void * a_Param)
+ {
+ ((cIsThread *)a_Param)->Execute();
+ return NULL;
+ }
+
+ #endif // else _WIN32
+
+} ;
+
+
+
+
+
+#endif // CISTHREAD_H_INCLUDED
+
+
+
+