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-rw-r--r--source/cFurnaceEntity.cpp372
1 files changed, 372 insertions, 0 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
new file mode 100644
index 000000000..1bca35aca
--- /dev/null
+++ b/source/cFurnaceEntity.cpp
@@ -0,0 +1,372 @@
+#include "cFurnaceEntity.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cFurnaceWindow.h"
+#include "cPlayer.h"
+#include "cWorld.h"
+#include "cChunk.h"
+#include "cClientHandle.h"
+#include "cFurnaceRecipe.h"
+#include "cServer.h"
+#include "cPickup.h"
+#include "cRoot.h"
+
+#include "packets/cPacket_InventoryProgressBar.h"
+
+#include "cMCLogger.h"
+
+#include <json/json.h>
+
+cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z)
+ : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z )
+ , m_Items( new cItem[3] )
+ , m_CookingItem( 0 )
+ , m_CookTime( 0 )
+ , m_TimeCooked( 0 )
+ , m_BurnTime( 0 )
+ , m_TimeBurned( 0 )
+{
+}
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+void cFurnaceEntity::Destroy()
+{
+ // Drop items
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Items[i], 0, 1.f, 0 );
+ Pickup->Initialize();
+ m_Items[i].Empty();
+ }
+ }
+
+ // Remove from tick list
+ cWorld* World = cRoot::Get()->GetWorld();
+ cChunk* Chunk = World->GetChunkOfBlock( m_PosX, m_PosY, m_PosZ );
+ Chunk->RemoveTickBlockEntity( this );
+}
+
+void cFurnaceEntity::UsedBy( cPlayer & a_Player )
+{
+ LOG("Used a furnace");
+
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cFurnaceWindow( this );
+ Window->SetSlots( m_Items, 3 );
+ Window->SetWindowTitle("UberFurnace");
+ OpenWindow( Window );
+ }
+ if( GetWindow() )
+ {
+ if( a_Player.GetWindow() != GetWindow() )
+ {
+ a_Player.OpenWindow( GetWindow() );
+
+ GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
+ }
+ }
+}
+
+bool cFurnaceEntity::Tick( float a_Dt )
+{
+ //LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+ if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
+ {
+ if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
+ {
+ m_TimeCooked += a_Dt;
+ if( m_TimeCooked >= m_CookTime )
+ {
+ m_Items[0].m_ItemCount--;
+ if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
+
+ m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
+ m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
+ m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
+ delete m_CookingItem;
+ m_CookingItem = 0;
+
+ cWindow* Window = GetWindow();
+ if( Window )
+ {
+ const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy();
+ for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr )
+ {
+ Window->SendWholeWindow( (*itr)->GetClientHandle() );
+ }
+ }
+
+ m_TimeCooked = 0.f;
+ StartCooking();
+ }
+ cWindow* Window = GetWindow();
+ if( Window )
+ {
+ const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy();
+ for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr )
+ {
+ cClientHandle* Client = (*itr)->GetClientHandle();
+
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_ProgressBar = 0;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
+ if( Progress.m_Value > 180 ) Progress.m_Value = 180;
+ if( Progress.m_Value < 0 ) Progress.m_Value = 0;
+ Client->Send( Progress );
+ }
+ }
+ }
+ }
+
+ m_TimeBurned += a_Dt;
+
+ cWindow* Window = GetWindow();
+ if( m_TimeBurned >= m_BurnTime )
+ {
+ m_TimeBurned -= m_BurnTime;
+ m_BurnTime = 0;
+ if( StartCooking() && Window )
+ {
+ const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy();
+ for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr )
+ {
+ Window->SendWholeWindow( (*itr)->GetClientHandle() );
+ }
+ }
+ }
+ if( Window )
+ {
+ const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy();
+ for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr )
+ {
+ cClientHandle* Client = (*itr)->GetClientHandle();
+
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_ProgressBar = 1;
+
+ if( m_BurnTime > 0.f ) Progress.m_Value = (short)( m_TimeBurned * (150.f/m_BurnTime) );
+ else Progress.m_Value = 0;
+ if( Progress.m_Value > 150 ) Progress.m_Value = 150;
+ if( Progress.m_Value < 0 ) Progress.m_Value = 0;
+ Client->Send( Progress );
+ }
+ }
+ return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
+}
+
+bool cFurnaceEntity::StartCooking()
+{
+ cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
+ if( R ) // cook able ingredient
+ {
+ if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
+ {
+ // good to go
+
+ if( m_TimeBurned >= m_BurnTime ) // burn new material
+ {
+ m_Items[1].m_ItemCount--;
+ if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
+ m_TimeBurned = 0;
+ m_BurnTime = BurnTime;
+ }
+
+ if( !m_CookingItem ) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ m_TimeCooked = 0.f;
+ m_CookTime = R->CookTime;
+ }
+ cWorld* World = cRoot::Get()->GetWorld();
+ cChunk* Chunk = World->GetChunkOfBlock( m_PosX, m_PosY, m_PosZ );
+ Chunk->AddTickBlockEntity( this );
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void cFurnaceEntity::ResetCookTimer()
+{
+ if( m_CookingItem )
+ {
+ delete m_CookingItem;
+ m_CookingItem = 0;
+ }
+ m_TimeCooked = 0.f;
+ m_CookTime = 0.f;
+}
+
+void cFurnaceEntity::WriteToFile(FILE* a_File)
+{
+ fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File );
+ fwrite( &m_PosX, sizeof( int ), 1, a_File );
+ fwrite( &m_PosY, sizeof( int ), 1, a_File );
+ fwrite( &m_PosZ, sizeof( int ), 1, a_File );
+
+ unsigned int NumSlots = 3;
+ fwrite( &NumSlots, sizeof(unsigned int), 1, a_File );
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem* Item = &m_Items[i];
+ if( Item )
+ {
+ fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File );
+ fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File );
+ fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File );
+ }
+ }
+ cItem Item;
+ if( m_CookingItem ) Item = *m_CookingItem;
+ fwrite( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File );
+ fwrite( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File );
+ fwrite( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File );
+
+ fwrite( &m_CookTime, sizeof(float), 1, a_File );
+ fwrite( &m_TimeCooked, sizeof(float), 1, a_File );
+ fwrite( &m_BurnTime, sizeof(float), 1, a_File );
+ fwrite( &m_TimeBurned, sizeof(float), 1, a_File );
+}
+
+bool cFurnaceEntity::LoadFromFile(FILE* a_File)
+{
+ if( fread( &m_PosX, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &m_PosY, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &m_PosZ, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+
+ unsigned int NumSlots = 0;
+ if( fread( &NumSlots, sizeof(unsigned int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ m_Items = new cItem[ NumSlots ];
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem & Item = m_Items[ i ];
+ if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ }
+ cItem Item;
+ if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( !Item.IsEmpty() ) m_CookingItem = new cItem( Item );
+
+ if( fread( &m_CookTime, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &m_TimeCooked, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &m_BurnTime, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+ if( fread( &m_TimeBurned, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; }
+
+ return true;
+}
+
+bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ Json::Value & Slot = *itr;
+ cItem & Item = m_Items[ SlotIdx ];
+ Item.m_ItemID = (ENUM_ITEM_ID)Slot.get("ID", -1 ).asInt();
+ if( Item.m_ItemID > 0 )
+ {
+ Item.m_ItemCount = (char)Slot.get("Count", -1 ).asInt();
+ Item.m_ItemHealth = (short)Slot.get("Health", -1 ).asInt();
+ }
+ SlotIdx++;
+ }
+
+ // Get currently cooking item
+ Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
+ if( !JsonItem.empty() )
+ {
+ cItem Item;
+ Item.m_ItemID = (ENUM_ITEM_ID)JsonItem.get("ID", -1).asInt();
+ if( Item.m_ItemID > 0 )
+ {
+ Item.m_ItemCount = (char)JsonItem.get("Count", -1).asInt();
+ Item.m_ItemHealth = (short)JsonItem.get("Health", -1).asInt();
+ }
+ if( !Item.IsEmpty() )
+ {
+ m_CookingItem = new cItem( Item );
+
+ cChunk* Chunk = cRoot::Get()->GetWorld()->GetChunkOfBlock( m_PosX, m_PosY, m_PosZ );
+ Chunk->AddTickBlockEntity( this );
+ }
+ }
+
+ m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
+ m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
+ m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
+ m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
+
+ return true;
+}
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ cItem & Item = m_Items[ i ];
+ Slot["ID"] = Item.m_ItemID;
+ if( Item.m_ItemID > 0 )
+ {
+ Slot["Count"] = Item.m_ItemCount;
+ Slot["Health"] = Item.m_ItemHealth;
+ }
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+
+ // Currently cooking item
+ if( m_CookingItem )
+ {
+ Json::Value JsonItem;
+ JsonItem["ID"] = m_CookingItem->m_ItemID;
+ if( m_CookingItem->m_ItemID > 0 )
+ {
+ JsonItem["Count"] = m_CookingItem->m_ItemCount;
+ JsonItem["Health"] = m_CookingItem->m_ItemHealth;
+ }
+ a_Value["Cooking"] = JsonItem;
+ }
+
+ a_Value["CookTime"] = m_CookTime;
+ a_Value["TimeCooked"] = m_TimeCooked;
+ a_Value["BurnTime"] = m_BurnTime;
+ a_Value["TimeBurned"] = m_TimeBurned;
+} \ No newline at end of file