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Diffstat (limited to '')
-rw-r--r-- | source/cFileFormatUpdater.cpp | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/source/cFileFormatUpdater.cpp b/source/cFileFormatUpdater.cpp deleted file mode 100644 index 3991ede34..000000000 --- a/source/cFileFormatUpdater.cpp +++ /dev/null @@ -1,143 +0,0 @@ - -#include "Globals.h" - -#include "cFileFormatUpdater.h" -#include "Vector3d.h" -#include "Vector3f.h" - -#include "cItem.h" -#include <json/json.h> - - - - - -void cFileFormatUpdater::UpdateFileFormat() -{ - UpdatePlayersOfWorld("world"); -} - - - - - -// Convert player .bin files to JSON -void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName ) -{ - AString PlayerDir = AString( a_WorldName ) + "/player/"; - - AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() ); - for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr ) - { - AString & FileName = *itr; - if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin - { - PlayerBINtoJSON( (PlayerDir + FileName).c_str() ); - } - } -} - - - - - -#define READ(File, Var) \ - if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \ - return; \ - } - -// Converts player binary files to human readable JSON -void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName ) -{ - Vector3d PlayerPos; - Vector3f PlayerRot; - short PlayerHealth = 0; - - const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots - cItem IventoryItems[ NumInventorySlots ]; - - cFile f; - if (!f.Open(a_FileName, cFile::fmRead)) - { - return; - } - - // First read player position, rotation and health - READ(f, PlayerPos.x); - READ(f, PlayerPos.y); - READ(f, PlayerPos.z); - READ(f, PlayerRot.x); - READ(f, PlayerRot.y); - READ(f, PlayerRot.z); - READ(f, PlayerHealth); - - - for(unsigned int i = 0; i < NumInventorySlots; i++) - { - cItem & Item = IventoryItems[i]; - READ(f, Item.m_ItemID); - READ(f, Item.m_ItemCount); - READ(f, Item.m_ItemHealth); - } - f.Close(); - - // Loaded all the data, now create the JSON data - Json::Value JSON_PlayerPosition; - JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) ); - JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) ); - JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) ); - - Json::Value JSON_PlayerRotation; - JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) ); - JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) ); - JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) ); - - Json::Value JSON_Inventory; - for(unsigned int i = 0; i < NumInventorySlots; i++) - { - Json::Value JSON_Item; - IventoryItems[i].GetJson( JSON_Item ); - JSON_Inventory.append( JSON_Item ); - } - - Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = PlayerHealth; - - Json::StyledWriter writer; - std::string JsonData = writer.write( root ); - - // Get correct filename - std::string FileName = a_FileName; - std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") ); - std::string FileNameJson = FileNameWithoutExt + ".json"; - - // Write to file - if (!f.Open(FileNameJson.c_str(), cFile::fmWrite)) - { - return; - } - if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size()) - { - LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str()); - return; - } - f.Close(); - - // Delete old format file, only do this when conversion has succeeded - if (std::remove(a_FileName) != 0) - { - LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName); - return; - } - - LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() ); -} - - - - |