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-rw-r--r--source/cEntity.cpp276
1 files changed, 163 insertions, 113 deletions
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
index cdb6ea211..8b24d247e 100644
--- a/source/cEntity.cpp
+++ b/source/cEntity.cpp
@@ -14,15 +14,24 @@
#include "packets/cPacket_DestroyEntity.h"
+
+
+
+
int cEntity::m_EntityCount = 0;
+cCriticalSection cEntity::m_CSCount;
+
+
+
+
cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
- : m_UniqueID( 0 )
+ : m_UniqueID( 0 )
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
- , m_ChunkX( 0 )
- , m_ChunkY( 0 )
- , m_ChunkZ( 0 )
+ , m_ChunkX( 0 )
+ , m_ChunkY( 0 )
+ , m_ChunkZ( 0 )
, m_Pos( new Vector3d( a_X, a_Y, a_Z ) )
, m_bDirtyPosition( true )
, m_Rot( new Vector3f() )
@@ -32,12 +41,24 @@ cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
, m_World( 0 )
, m_bRemovedFromChunk( false )
{
+ cCSLock Lock(m_CSCount);
m_EntityCount++;
m_UniqueID = m_EntityCount;
}
+
+
+
+
cEntity::~cEntity()
{
+ LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
+ m_UniqueID,
+ m_Pos->x, m_Pos->z,
+ (int)(m_Pos->x / 16), (int)(m_Pos->z / 16),
+ this
+ );
+
if( !m_bDestroyed || !m_bRemovedFromChunk )
{
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
@@ -48,6 +69,10 @@ cEntity::~cEntity()
delete m_Rot;
}
+
+
+
+
void cEntity::Initialize( cWorld* a_World )
{
m_World = a_World;
@@ -56,111 +81,124 @@ void cEntity::Initialize( cWorld* a_World )
MoveToCorrectChunk(true);
}
+
+
+
+
void cEntity::WrapRotation()
{
- while(m_Rot->x > 180.f) m_Rot->x-=360.f; // Wrap it
- while(m_Rot->x < -180.f) m_Rot->x+=360.f;
- while(m_Rot->y > 180.f) m_Rot->y-=360.f;
- while(m_Rot->y < -180.f) m_Rot->y+=360.f;
+ while (m_Rot->x > 180.f) m_Rot->x-=360.f; // Wrap it
+ while (m_Rot->x < -180.f) m_Rot->x+=360.f;
+ while (m_Rot->y > 180.f) m_Rot->y-=360.f;
+ while (m_Rot->y < -180.f) m_Rot->y+=360.f;
}
+
+
+
+
void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
{
- if( !m_World ) return; // Entity needs a world to move to a chunk
+ assert(m_World != NULL); // Entity needs a world to move to a chunk
+ if( !m_World ) return;
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
cWorld::BlockToChunk( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z, ChunkX, ChunkY, ChunkZ );
- if(a_bIgnoreOldChunk || m_ChunkX != ChunkX || m_ChunkY != ChunkY || m_ChunkZ != ChunkZ)
+ if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
{
- LOG("From %i %i To %i %i", m_ChunkX, m_ChunkZ, ChunkX, ChunkZ );
- cChunk* Chunk = 0;
- if(!a_bIgnoreOldChunk)
- Chunk = m_World->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
-
- typedef std::list< cClientHandle* > ClientList;
- ClientList BeforeClients;
- if( Chunk )
- {
- Chunk->RemoveEntity( *this );
- BeforeClients = Chunk->GetClients();
- }
- m_ChunkX = ChunkX; m_ChunkY = ChunkY; m_ChunkZ = ChunkZ;
- cChunk* NewChunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
- ClientList AfterClients;
- if( NewChunk )
- {
- NewChunk->AddEntity( *this );
- AfterClients = NewChunk->GetClients();
- }
-
-
- /********************
- * I reaalllyyyy don't like this piece of code, but it's needed I guess (maybe there's a way to optimize this)
- **/
- // Now compare clients before with after
- for( ClientList::iterator itr = BeforeClients.begin(); itr != BeforeClients.end(); ++itr )
- {
- bool bFound = false;
- for( ClientList::iterator itr2 = AfterClients.begin(); itr2 != AfterClients.end(); ++itr2 )
- {
- if( *itr2 == *itr )
- {
- bFound = true;
- break;
- }
- }
- if( !bFound ) // Client was in old chunk, but not new, so destroy on that client
- {
- cPacket_DestroyEntity DestroyEntity( this );
- (*itr)->Send( DestroyEntity );
- }
- }
+ return;
+ }
+
+ if (!a_bIgnoreOldChunk)
+ {
+ cChunkPtr OldChunk = m_World->GetChunk(m_ChunkX, m_ChunkY, m_ChunkZ);
+ OldChunk->RemoveEntity(this);
+ cPacket_DestroyEntity DestroyEntity( this );
+ OldChunk->Broadcast(DestroyEntity);
+ }
- // Now compare clients after with before
- for( ClientList::iterator itr = AfterClients.begin(); itr != AfterClients.end(); ++itr )
+ m_ChunkX = ChunkX;
+ m_ChunkY = ChunkY;
+ m_ChunkZ = ChunkZ;
+ cChunkPtr NewChunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( NewChunk != NULL )
+ {
+ NewChunk->AddEntity( this );
+ std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
+ if (SpawnPacket.get() != NULL)
{
- bool bFound = false;
- for( ClientList::iterator itr2 = BeforeClients.begin(); itr2 != BeforeClients.end(); ++itr2 )
- {
- if( *itr2 == *itr )
- {
- bFound = true;
- break;
- }
- }
- if( !bFound ) // Client is in the new chunk, but not in old, so spawn on the client
- {
- SpawnOn( *itr );
- }
+ NewChunk->Broadcast(SpawnPacket.get());
}
}
}
+
+
+
+
void cEntity::Destroy()
{
if( !m_bDestroyed )
{
m_bDestroyed = true;
if( !m_bRemovedFromChunk )
- RemoveFromChunk(0);
+ {
+ RemoveFromChunk();
+ }
}
}
-void cEntity::RemoveFromChunk( cChunk* a_Chunk )
+
+
+
+
+void cEntity::RemoveFromChunk(void)
{
- if( m_World )
+ if ( m_World == NULL )
{
- cChunk* Chunk = ( a_Chunk ? a_Chunk : (cChunk*)m_World->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ) );
- if( Chunk )
+ return;
+ }
+
+ cChunkPtr Chunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( Chunk != NULL )
+ {
+ cPacket_DestroyEntity DestroyEntity( this );
+ Chunk->Broadcast( DestroyEntity );
+ Chunk->RemoveEntity( this );
+ m_bRemovedFromChunk = true;
+ }
+}
+
+
+
+
+
+void cEntity::SpawnOn(cClientHandle * a_Client)
+{
+ std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
+ if (SpawnPacket.get() == NULL)
+ {
+ return;
+ }
+
+ if (a_Client == NULL)
+ {
+ cChunkPtr Chunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( Chunk != NULL )
{
- cPacket_DestroyEntity DestroyEntity( this );
- Chunk->Broadcast( DestroyEntity );
- Chunk->RemoveEntity( *this );
- m_bRemovedFromChunk = true;
+ Chunk->Broadcast(SpawnPacket.get());
}
}
+ else
+ {
+ a_Client->Send(SpawnPacket.get());
+ }
}
+
+
+
+
CLASS_DEF_GETCLASS( cEntity );
bool cEntity::IsA( const char* a_EntityType )
{
@@ -169,6 +207,10 @@ bool cEntity::IsA( const char* a_EntityType )
return false;
}
+
+
+
+
//////////////////////////////////////////////////////////////////////////
// Set orientations
void cEntity::SetRot( const Vector3f & a_Rot )
@@ -177,45 +219,39 @@ void cEntity::SetRot( const Vector3f & a_Rot )
m_bDirtyOrientation = true;
}
+
+
+
+
void cEntity::SetRotation( float a_Rotation )
{
m_Rot->x = a_Rotation;
m_bDirtyOrientation = true;
}
+
+
+
+
void cEntity::SetPitch( float a_Pitch )
{
m_Rot->y = a_Pitch;
m_bDirtyOrientation = true;
}
+
+
+
+
void cEntity::SetRoll( float a_Roll )
{
m_Rot->z = a_Roll;
m_bDirtyOrientation = true;
}
-//////////////////////////////////////////////////////////////////////////
-// Get orientations
-const Vector3f & cEntity::GetRot()
-{
- return *m_Rot;
-}
-float cEntity::GetRotation()
-{
- return m_Rot->x;
-}
-float cEntity::GetPitch()
-{
- return m_Rot->y;
-}
-float cEntity::GetRoll()
-{
- return m_Rot->z;
-}
//////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
@@ -228,6 +264,10 @@ Vector3f cEntity::GetLookVector()
return Look;
}
+
+
+
+
//////////////////////////////////////////////////////////////////////////
// Set position
void cEntity::SetPosition( const Vector3d & a_Pos )
@@ -237,6 +277,10 @@ void cEntity::SetPosition( const Vector3d & a_Pos )
m_bDirtyPosition = true;
}
+
+
+
+
void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
{
m_Pos->Set( a_PosX, a_PosY, a_PosZ );
@@ -244,6 +288,10 @@ void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const d
m_bDirtyPosition = true;
}
+
+
+
+
void cEntity::SetPosX( const double & a_PosX )
{
m_Pos->x = a_PosX;
@@ -251,6 +299,10 @@ void cEntity::SetPosX( const double & a_PosX )
m_bDirtyPosition = true;
}
+
+
+
+
void cEntity::SetPosY( const double & a_PosY )
{
m_Pos->y = a_PosY;
@@ -258,6 +310,10 @@ void cEntity::SetPosY( const double & a_PosY )
m_bDirtyPosition = true;
}
+
+
+
+
void cEntity::SetPosZ( const double & a_PosZ )
{
m_Pos->z = a_PosZ;
@@ -265,27 +321,9 @@ void cEntity::SetPosZ( const double & a_PosZ )
m_bDirtyPosition = true;
}
-//////////////////////////////////////////////////////////////////////////
-// Get position
-const Vector3d & cEntity::GetPosition()
-{
- return *m_Pos;
-}
-const double & cEntity::GetPosX()
-{
- return m_Pos->x;
-}
-const double & cEntity::GetPosY()
-{
- return m_Pos->y;
-}
-const double & cEntity::GetPosZ()
-{
- return m_Pos->z;
-}
//////////////////////////////////////////////////////////////////////////
// Reference stuffs
@@ -295,12 +333,24 @@ void cEntity::AddReference( cEntity*& a_EntityPtr )
a_EntityPtr->ReferencedBy( a_EntityPtr );
}
+
+
+
+
void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
{
m_Referencers->AddReference( a_EntityPtr );
}
+
+
+
+
void cEntity::Dereference( cEntity*& a_EntityPtr )
{
m_Referencers->Dereference( a_EntityPtr );
}
+
+
+
+