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-rw-r--r--source/cCreativeInventory.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/source/cCreativeInventory.cpp b/source/cCreativeInventory.cpp
index 51f4a26ed..7083adeb7 100644
--- a/source/cCreativeInventory.cpp
+++ b/source/cCreativeInventory.cpp
@@ -1,38 +1,38 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCreativeInventory.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWindow.h"
-#include "cItem.h"
-#include "cRoot.h"
-
-#include <json/json.h>
-
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_InventorySlot.h"
-
-cCreativeInventory::~cCreativeInventory()
-{
-}
-
-cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
-{
-
-}
-
-void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
-{
- cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
- short Slot = Packet->m_Slot;
-
- cItem* SlotItem = &(this->m_Slots[Slot]);
-
- SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
- SlotItem->m_ItemHealth = Packet->m_Damage;
- SlotItem->m_ItemCount = Packet->m_Quantity;
-}
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCreativeInventory.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "cRoot.h"
+
+#include <json/json.h>
+
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_InventorySlot.h"
+
+cCreativeInventory::~cCreativeInventory()
+{
+}
+
+cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
+{
+
+}
+
+void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
+{
+ cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
+ short Slot = Packet->m_Slot;
+
+ cItem* SlotItem = &(this->m_Slots[Slot]);
+
+ SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
+ SlotItem->m_ItemHealth = Packet->m_Damage;
+ SlotItem->m_ItemCount = Packet->m_Quantity;
+}
+