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-rw-r--r--source/cClientHandle.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 8ef670837..0b25365df 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -83,7 +83,7 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
void SendDisconnect(const AString & a_Reason);
- void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendChat(const AString & a_Message);
void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
@@ -142,8 +142,6 @@ public:
// Calls that cProtocol descendants use for handling packets:
void HandlePing (void);
-
- void HandleUnexpectedPacket (int a_PacketType); // the default case -> kick
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);