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-rw-r--r--source/cClientHandle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 3ae37c2e7..8ef670837 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -83,7 +83,6 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
void SendDisconnect(const AString & a_Reason);
- void SendHandshake (const AString & a_ServerName);
void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendChat(const AString & a_Message);
void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
@@ -142,13 +141,9 @@ public:
void PacketError(unsigned char a_PacketType);
// Calls that cProtocol descendants use for handling packets:
- // Packets handled in csConnected:
- void HandlePing (void);
- void HandleHandshake (const AString & a_Username);
- void HandleLogin (int a_ProtocolVersion, const AString & a_Username);
- void HandleUnexpectedPacket(int a_PacketType); // the default case -> kick
+ void HandlePing (void);
- // Packets handled while in csPlaying:
+ void HandleUnexpectedPacket (int a_PacketType); // the default case -> kick
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
@@ -170,6 +165,11 @@ public:
void HandleDisconnect (const AString & a_Reason);
void HandleKeepAlive (int a_KeepAliveID);
+ /** Called when the protocol has finished logging the user in.
+ Return true to allow the user in; false to kick them.
+ */
+ bool HandleLogin(int a_ProtocolVersion, const AString & a_Username);
+
void SendData(const char * a_Data, int a_Size);
private: