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-rw-r--r--source/cClientHandle.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 00e81c416..1182e2e58 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -70,7 +70,6 @@
#ifndef _WIN32
#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
-#include <stdlib.h> // rand()
#endif
#define AddPistonDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
@@ -84,7 +83,7 @@ typedef std::list<cPacket*> PacketList;
struct cClientHandle::sClientHandleState
{
sClientHandleState()
- : ProtocolVersion( 0 )
+ : ProtocolVersion( 22 )
, pReceiveThread( 0 )
, pSendThread( 0 )
, pAuthenticateThread( 0 )
@@ -458,6 +457,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
LOG("LOGIN %s", GetUsername() );
cPacket_Login* PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
+ if (PacketData->m_ProtocolVersion != m_pState->ProtocolVersion) {
+ Kick("Your client is outdated!");
+ return;
+ }
if( m_pState->Username.compare( PacketData->m_Username ) != 0 )
{
Kick("Login Username does not match Handshake username!");
@@ -1243,9 +1246,10 @@ void cClientHandle::Tick(float a_Dt)
LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
//LoginResponse.m_Username = "";
LoginResponse.m_ServerMode = m_Player->GetGameMode(); //set gamemode from player.
- LoginResponse.m_MapSeed = 0;
+ LoginResponse.m_MapSeed = cRoot::Get()->GetWorld()->GetWorldSeed();
LoginResponse.m_Dimension = 0;
LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
+ LoginResponse.m_Difficulty = 2;
Send( LoginResponse );
// Send Weather if raining: