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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 32920b028..ab7e66786 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -432,7 +432,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
// Now initialize player (adds to entity list etc.)
- m_Player->Initialize();
+ m_Player->Initialize( cRoot::Get()->GetWorld() ); // TODO - Get correct world for player
// Broadcasts to all but this ( this is actually handled in cChunk.cpp, after entity is added to the chunk )
//m_Player->SpawnOn( 0 );
@@ -479,13 +479,13 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
else
{
- cWorld* World = cRoot::Get()->GetWorld();
+ cWorld* World = m_Player->GetWorld();
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (cRoot::Get()->GetWorld()->GetGameMode() == 1) ); //need to change to check for client's gamemode.
+ bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (World->GetGameMode() == 1) ); //need to change to check for client's gamemode.
cItem PickupItem;
- if( bBroken && !(cRoot::Get()->GetWorld()->GetGameMode() == 1) ) // broken
+ if( bBroken && !(World->GetGameMode() == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;
@@ -496,7 +496,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
if( bBroken ) // Block broken
{
- if( cRoot::Get()->GetWorld()->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
+ if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
{
int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
bool itemhasdur = false;
@@ -572,7 +572,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
else
{
- cRoot::Get()->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
+ World->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
}
}
}
@@ -592,7 +592,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( PacketData->m_Direction > -1 )
{
AddDirection( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction );
- cRoot::Get()->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
+
+ m_Player->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
}
break;
}
@@ -604,7 +605,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
bool bPlaceBlock = true;
if( PacketData->m_Direction >= 0 )
{
- ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)cRoot::Get()->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
+ ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
switch( BlockID )
{
case E_BLOCK_WORKBENCH:
@@ -618,7 +619,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_CHEST:
{
bPlaceBlock = false;
- cBlockEntity* BlockEntity = cRoot::Get()->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
+ cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
if( BlockEntity )
{
BlockEntity->UsedBy( *m_Player );
@@ -727,7 +728,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
int Z = PacketData->m_PosZ;
AddDirection( X, Y, Z, PacketData->m_Direction );
- cRoot::Get()->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
+ m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
}
}
}
@@ -755,7 +756,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( m_Player->GetInventory().RemoveItem( DroppedItem ) )
{
cPickup* Pickup = new cPickup( PacketData );
- Pickup->Initialize();
+ Pickup->Initialize( m_Player->GetWorld() );
}
}
break;
@@ -836,7 +837,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_UPDATE_SIGN:
{
cPacket_UpdateSign* PacketData = reinterpret_cast<cPacket_UpdateSign*>(a_Packet);
- cWorld* World = cRoot::Get()->GetWorld();
+ cWorld* World = m_Player->GetWorld();
cChunk* Chunk = World->GetChunkOfBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
cBlockEntity* BlockEntity = Chunk->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
if( BlockEntity && (BlockEntity->GetBlockType() == E_BLOCK_SIGN_POST || BlockEntity->GetBlockType() == E_BLOCK_WALLSIGN ) )
@@ -852,7 +853,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
cPacket_UseEntity* PacketData = reinterpret_cast<cPacket_UseEntity*>(a_Packet);
if( PacketData->m_bLeftClick )
{
- cWorld* World = cRoot::Get()->GetWorld();
+ cWorld* World = m_Player->GetWorld();
cEntity* Entity = World->GetEntity( PacketData->m_TargetID );
if( Entity && Entity->IsA("cPawn") )
{
@@ -902,12 +903,12 @@ void cClientHandle::AuthenticateThread( void* a_Param )
void cClientHandle::SendLoginResponse()
{
- cWorld* World = cRoot::Get()->GetWorld();
+ cWorld* World = cRoot::Get()->GetWorld(); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
World->LockEntities();
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer( this, GetUsername() ); // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player );
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player ); // TODO - this function is called from a seperate thread, which might be dangerous
// Return a server login packet
cPacket_Login LoginResponse;