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-rw-r--r--source/cClientHandle.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 1182e2e58..4e71c7169 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -415,15 +415,15 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
switch( a_Packet->m_PacketID )
{
case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
- {
- LOGINFO("Got New Invalid State packet");
- }
- break;
+ {
+ LOGINFO("Got New Invalid State packet");
+ }
+ break;
case E_CREATE_INVENTORY_ACTION: // I don't think we need to do anything with this packet, but justin case...
- {
- LOGINFO("Got Create Inventory Action packet");
- }
- break;
+ {
+ LOGINFO("Got Create Inventory Action packet");
+ }
+ break;
case E_PING: // Somebody tries to retrieve information about the server
{
LOGINFO("Got ping");
@@ -441,7 +441,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
LOG("HANDSHAKE %s", GetUsername() );
cPacket_Chat Connecting(m_pState->Username + " is connecting.");
- if (cRoot::Get()->GetWorld()->GetNumPlayers() == cRoot::Get()->GetWorld()->GetMaxPlayers()) {
+ if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers()) {
Kick("The server is currently full :( -- Try again later");
break;
}