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-rw-r--r--source/cChunk.cpp77
1 files changed, 54 insertions, 23 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 70ece5893..647478339 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -591,29 +591,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
break;
}
- case E_BLOCK_LEAVES:
- {
- NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- if (((Meta & 0x04) == 0) && ((Meta & 0x08) == 1)){
- int x,y,z,f = 0;
- for( y = 4; y > - 5; y-- ) {
- for( x = - 4; x < 5; x++ ){
- for( z = - 4; z < 5; z++ ){
- if((x<0 ? -x : x) + (y<0 ? -y : y) + (z<0 ? -z : z) > 4) continue;
- if(GetBlock(m_BlockTickX + x, m_BlockTickY + y, m_BlockTickZ + z) == E_BLOCK_LOG){
- f = 1;
- }
- }
- }
- }
- if(f==0){
- SetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, 0, 0);
- }else{
- SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta -= 8);
- }
- }
- break;
- }
+ case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
default:
{
@@ -759,6 +737,59 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
+void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ)
+{
+ // Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared)
+ // TODO: The meta is cleared (check flag set) each time a block next to the leaves changes
+
+ NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+ if ((Meta & 0x04) != 0)
+ {
+ // Player-placed leaves, don't decay
+ return;
+ }
+ if ((Meta & 0x08) == 0)
+ {
+ // These leaves have been checked for decay lately and nothing around them changed
+ return;
+ }
+
+ // TODO: We need a proper BFS check - is the leaves block connected to a log via other leaves blocks?
+ for (int y = 4; y > - 5; y--)
+ {
+ for (int z = - 4; z < 5; z++ )
+ {
+ for (int x = - 4; x < 5; x++ )
+ {
+ if (abs(x) + abs(y) + abs(z) > 4)
+ {
+ // Too far away
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!UnboundedRelGetBlock(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType, BlockMeta))
+ {
+ // Too close to unloaded chunks, don't check at all
+ return;
+ }
+ if (BlockType == E_BLOCK_LOG)
+ {
+ // Wood found, the leaves stay; mark them as checked:
+ SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07);
+ return;
+ }
+ }
+ }
+ }
+ // Decay the leaves. Let them drop something if the random is right
+ m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ);
+}
+
+
+
+
+
void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
{
// Convert the stem BlockType into produce BlockType