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-rw-r--r--source/blocks/BlockTorch.h166
1 files changed, 0 insertions, 166 deletions
diff --git a/source/blocks/BlockTorch.h b/source/blocks/BlockTorch.h
deleted file mode 100644
index 450b5ecab..000000000
--- a/source/blocks/BlockTorch.h
+++ /dev/null
@@ -1,166 +0,0 @@
-
-#pragma once
-#include "BlockHandler.h"
-#include "../Torch.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockTorchHandler : public cBlockHandler
-{
-public:
- cBlockTorchHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- if(!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
- {
- a_Dir = FindSuitableDirection(a_World, a_X, a_Y, a_Z);
-
- if(a_Dir == BLOCK_FACE_BOTTOM)
- return;
- }
-
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
- virtual bool AllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_STONE:
- case E_BLOCK_GRASS:
- case E_BLOCK_DIRT:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_PLANKS:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_COAL_ORE:
- case E_BLOCK_LOG:
- case E_BLOCK_SPONGE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_LAPIS_BLOCK:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_WOOL:
- case E_BLOCK_GOLD_BLOCK:
- case E_BLOCK_IRON_BLOCK:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- case E_BLOCK_BRICK:
- case E_BLOCK_BOOKCASE:
- case E_BLOCK_MOSSY_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_DIAMOND_BLOCK:
- case E_BLOCK_CRAFTING_TABLE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_SNOW_BLOCK:
- case E_BLOCK_CLAY:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_SOULSAND:
- case E_BLOCK_JACK_O_LANTERN:
- case E_BLOCK_LOCKED_CHEST:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_MELON:
- case E_BLOCK_MYCELIUM:
- case E_BLOCK_NETHER_BRICK:
- case E_BLOCK_END_STONE:
- case E_BLOCK_REDSTONE_LAMP_OFF:
- case E_BLOCK_REDSTONE_LAMP_ON:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_ENDER_CHEST:
- case E_BLOCK_EMERALD_BLOCK:
- {
- return true;
- }
-
- case E_BLOCK_GLASS:
- case E_BLOCK_FENCE:
- case E_BLOCK_NETHER_BRICK_FENCE:
- {
- return (a_Direction == 0x1); // allow only direction "standing on floor"
- }
-
- default:
- {
- return false;
- }
- }
- }
-
-
- static bool TorchCanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir)
- {
- // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
- // How to propagate that change up?
- // Simon: The easiest way is to calculate the position two times, shouldn´t cost much cpu power :)
-
- if(a_Dir == BLOCK_FACE_BOTTOM)
- return false;
-
- AddDirection( a_X, a_Y, a_Z, a_Dir, true );
-
- return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
- }
-
- // Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
- static char FindSuitableDirection(cWorld * a_World, int a_X, int a_Y, int a_Z)
- {
- for(int i = 1; i <= 5; i++)
- {
- if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
- return i;
- }
- return BLOCK_FACE_BOTTOM;
- }
-
- virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
- return true;
-
- return FindSuitableDirection(a_World, a_X, a_Y, a_Z) != BLOCK_FACE_BOTTOM;
- }
-
-
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
- {
- char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
-
-
-
-