diff options
Diffstat (limited to 'source/blocks/BlockDoor.cpp')
-rw-r--r-- | source/blocks/BlockDoor.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/source/blocks/BlockDoor.cpp b/source/blocks/BlockDoor.cpp deleted file mode 100644 index deed8a256..000000000 --- a/source/blocks/BlockDoor.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "Globals.h"
-#include "BlockDoor.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Doors.h"
-#include "../Player.h"
-
-
-cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
-{
-}
-
-void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
-
-}
-
-void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- if (OldMeta & 8)
- {
- // Was upper part of door
- if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
- {
- a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was lower part
- if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
- {
- a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
- }
- }
-}
-
-void cBlockDoorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
-}
-
-void cBlockDoorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
-}
-
-char cBlockDoorHandler::GetDropCount()
-{
- return 1;
-}
-
-void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
- {
- a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
- a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-}
-
-AString cBlockDoorHandler::GetStepSound(void)
-{
- if (m_BlockID == E_BLOCK_WOODEN_DOOR)
- return "step.wood";
-
- else
- return "step.stone";
-}
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