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-rw-r--r--source/World.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/World.h b/source/World.h
index d10aa3b78..9397f8b75 100644
--- a/source/World.h
+++ b/source/World.h
@@ -353,6 +353,9 @@ public:
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
+ /// Spawns an experience orb at the given location with the given reward.
+ void SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
+
/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);