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-rw-r--r--source/UI/Window.cpp2
-rw-r--r--source/UI/Window.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index f353d0721..3c28f33b0 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -251,7 +251,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
-bool cWindow::ClosedByPlayer(cPlayer & a_Player)
+bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 68774aa59..0ff87dc70 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -108,7 +108,7 @@ public:
void OpenedByPlayer(cPlayer & a_Player);
/// Called when a player closes this window; notifies all slot areas. Returns true if close accepted
- virtual bool ClosedByPlayer(cPlayer & a_Player);
+ virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse);
void SendWholeWindow(cClientHandle & a_Client);
void BroadcastWholeWindow(void);