diff options
Diffstat (limited to 'source/UI')
-rw-r--r-- | source/UI/SlotArea.cpp | 147 | ||||
-rw-r--r-- | source/UI/SlotArea.h | 10 | ||||
-rw-r--r-- | source/UI/Window.cpp | 25 | ||||
-rw-r--r-- | source/UI/Window.h | 2 |
4 files changed, 105 insertions, 79 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 00698acda..f78e23e99 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -31,7 +31,7 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : -void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
/*
LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
@@ -50,94 +50,105 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, return;
}
- if (a_IsShiftPressed)
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
{
if (!a_Player.IsDraggingItem())
{
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
return;
}
- LOGD("Shift clicked, but the player is draggint an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
+ LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
return;
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
if (!Slot.IsSameType(a_ClickedItem))
{
- LOGD("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
- LOGD("My item: %s", ItemToFullString(Slot).c_str());
- LOGD("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
bAsync = true;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
- if (a_IsRightClick)
+ switch (a_ClickAction)
{
- // Right clicked
- if (DraggingItem.m_ItemType <= 0) // Empty-handed?
+ case caRightClick:
{
- DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
- Slot.m_ItemCount -= DraggingItem.m_ItemCount;
- DraggingItem.m_ItemType = Slot.m_ItemType;
- DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
-
- if (Slot.m_ItemCount <= 0)
+ if (DraggingItem.m_ItemType <= 0) // Empty-handed?
{
- Slot.Empty();
+ DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ Slot.m_ItemCount -= DraggingItem.m_ItemCount;
+ DraggingItem.m_ItemType = Slot.m_ItemType;
+ DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
+
+ if (Slot.m_ItemCount <= 0)
+ {
+ Slot.Empty();
+ }
}
- }
- else if ((Slot.m_ItemType <= 0) || DraggingItem.IsEqual(Slot))
- {
- // Drop one item in slot
- cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
- if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
+ else if ((Slot.m_ItemType <= 0) || DraggingItem.IsEqual(Slot))
{
- Slot.m_ItemType = DraggingItem.m_ItemType;
- Slot.m_ItemCount++;
- Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
- DraggingItem.m_ItemCount--;
+ // Drop one item in slot
+ cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
+ if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
+ {
+ Slot.m_ItemType = DraggingItem.m_ItemType;
+ Slot.m_ItemCount++;
+ Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
+ DraggingItem.m_ItemCount--;
+ }
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
}
- if (DraggingItem.m_ItemCount <= 0)
+ else if (!DraggingItem.IsEqual(Slot))
{
- DraggingItem.Empty();
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
}
+ break;
}
- else if (!DraggingItem.IsEqual(Slot))
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- }
- else
- {
- // Left-clicked
- if (!DraggingItem.IsEqual(Slot))
- {
- // Switch contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- else
+
+ case caLeftClick:
{
- // Same type, add items:
- cItemHandler * Handler = ItemHandler(DraggingItem.m_ItemType);
- int FreeSlots = Handler->GetMaxStackSize() - Slot.m_ItemCount;
- if (FreeSlots < 0)
+ // Left-clicked
+ if (!DraggingItem.IsEqual(Slot))
{
- ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
- FreeSlots = 0;
+ // Switch contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
}
- int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
- Slot.m_ItemCount += (char)Filling;
- DraggingItem.m_ItemCount -= (char)Filling;
- if (DraggingItem.m_ItemCount <= 0)
+ else
{
- DraggingItem.Empty();
+ // Same type, add items:
+ cItemHandler * Handler = ItemHandler(DraggingItem.m_ItemType);
+ int FreeSlots = Handler->GetMaxStackSize() - Slot.m_ItemCount;
+ if (FreeSlots < 0)
+ {
+ ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
+ FreeSlots = 0;
+ }
+ int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+ Slot.m_ItemCount += (char)Filling;
+ DraggingItem.m_ItemCount -= (char)Filling;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
}
+ break;
}
- }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
SetSlot(a_SlotNum, a_Player, Slot);
if (bAsync)
@@ -301,12 +312,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : -void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
// Override for craft result slot
if (a_SlotNum == 0)
{
- if (a_IsShiftPressed)
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
{
ShiftClickedResult(a_Player);
}
@@ -316,7 +327,7 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRigh }
return;
}
- super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
UpdateRecipe(a_Player);
}
@@ -475,9 +486,9 @@ cSlotAreaDispenser::cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & -void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
if (m_Dispenser == NULL)
{
@@ -522,11 +533,11 @@ cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_Paren -void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
cItem Fuel = *GetSlot(0, a_Player);
- super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
if (m_Furnace == NULL)
{
@@ -582,7 +593,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, -void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
{
@@ -592,7 +603,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_I }
// Survival inventory and all other windows' inventory has the same handling as normal slot areas
- super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
return;
}
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index fff9f46cc..2738e08e9 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -38,7 +38,7 @@ public: virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) = 0;
/// Called when a player clicks in the window. Parameters taken from the click packet.
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem);
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
/// Called from Clicked if it is a valid shiftclick
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
@@ -76,7 +76,7 @@ public: cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow);
// Creative inventory's click handling is somewhat different from survival inventory's, handle that here:
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -185,7 +185,7 @@ public: cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow);
// cSlotAreaTemporary overrides:
- virtual void Clicked (cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem) override;
+ virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
// Distributing items into this area is completely disabled
@@ -258,7 +258,7 @@ class cSlotAreaDispenser : public:
cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & a_ParentWindow);
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -278,7 +278,7 @@ class cSlotAreaFurnace : public:
cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow);
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 12c3e7350..bb80a7ce7 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -96,7 +96,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const void cWindow::Clicked( cPlayer & a_Player, - int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, + int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) { @@ -106,16 +106,31 @@ void cWindow::Clicked( return; } - if (a_SlotNum < 0) // Outside window click + switch (a_ClickAction) { - if (a_IsRightClick) + case caRightClickOutside: { + // Toss one of the dragged items: a_Player.TossItem(true); + return; } - else + case caLeftClickOutside: { + // Toss all dragged items: a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount); + return; + } + case caLeftClickOutsideHoldNothing: + case caRightClickOutsideHoldNothing: + { + // Nothing needed + return; } + } + + if (a_SlotNum < 0) + { + // TODO: Other click actions with irrelevant slot number (FS #371) return; } @@ -125,7 +140,7 @@ void cWindow::Clicked( { if (LocalSlotNum < (*itr)->GetNumSlots()) { - (*itr)->Clicked(a_Player, LocalSlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem); + (*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem); return; } LocalSlotNum -= (*itr)->GetNumSlots(); diff --git a/source/UI/Window.h b/source/UI/Window.h index c119d79ab..7bd87a2ce 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -72,7 +72,7 @@ public: void Clicked( cPlayer & a_Player, int a_WindowID, - short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, + short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ); |