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Diffstat (limited to 'source/UI/cWindowOwner.h')
-rw-r--r-- | source/UI/cWindowOwner.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/source/UI/cWindowOwner.h b/source/UI/cWindowOwner.h new file mode 100644 index 000000000..1ce03ed30 --- /dev/null +++ b/source/UI/cWindowOwner.h @@ -0,0 +1,125 @@ + +#pragma once + +#include "../cBlockEntity.h" +#include "../cEntity.h" +#include "cWindow.h" + +/* +Being a descendant of cWindowOwner means that the class can own one window. That window can be +queried, opened by other players, closed by players and finally destroyed. +Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used +for entities / players in motion to close their windows when they get too far away from the window "source". +*/ + + + + + +// class cWindow; + + + + + +/** +Base class for the window owning +*/ +class cWindowOwner +{ +public: + cWindowOwner() : + m_Window(NULL) + { + } + + void CloseWindow(void) + { + m_Window = NULL; + } + + void OpenWindow(cWindow * a_Window) + { + m_Window = a_Window; + m_Window->SetOwner(this); + } + + cWindow * GetWindow(void) const + { + return m_Window; + } + + /// Returns the block position at which the element owning the window is + virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0; + +private: + cWindow * m_Window; +} ; + + + + + +/** +Window owner that is associated with a block entity (chest, furnace, ...) +*/ +class cBlockEntityWindowOwner : + public cWindowOwner +{ +public: + cBlockEntityWindowOwner(void) : + m_BlockEntity(NULL) + { + } + + void SetBlockEntity(cBlockEntity * a_BlockEntity) + { + m_BlockEntity = a_BlockEntity; + } + + virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override + { + a_BlockX = m_BlockEntity->GetPosX(); + a_BlockY = m_BlockEntity->GetPosY(); + a_BlockZ = m_BlockEntity->GetPosZ(); + } + +private: + cBlockEntity * m_BlockEntity; +} ; + + + + + +/** +Window owner that is associated with an entity (chest minecart) +*/ +class cEntityWindowOwner : + public cWindowOwner +{ +public: + cEntityWindowOwner(void) : + m_Entity(NULL) + { + } + + void SetEntity(cEntity * a_Entity) + { + m_Entity = a_Entity; + } + + virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override + { + a_BlockX = (int)(m_Entity->GetPosX()); + a_BlockY = (int)(m_Entity->GetPosY()); + a_BlockZ = (int)(m_Entity->GetPosZ()); + } + +private: + cEntity * m_Entity; +} ; + + + + |