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-rw-r--r--source/Simulator/VaporizeFluidSimulator.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.h b/source/Simulator/VaporizeFluidSimulator.h
index c179c8ec4..c8eb7802b 100644
--- a/source/Simulator/VaporizeFluidSimulator.h
+++ b/source/Simulator/VaporizeFluidSimulator.h
@@ -1,34 +1,34 @@
-
-// VaporizeFluidSimulator.h
-
-// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
-// Useful for water simulation in the Nether
-
-
-
-
-
-#pragma once
-
-#include "FluidSimulator.h"
-
-
-
-
-
-class cVaporizeFluidSimulator :
- public cFluidSimulator
-{
- typedef cFluidSimulator super;
-
-public:
- cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
-
- // cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
- virtual void Simulate(float a_Dt) override;
-} ;
-
-
-
-
+
+// VaporizeFluidSimulator.h
+
+// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+// Useful for water simulation in the Nether
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cVaporizeFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) override;
+} ;
+
+
+
+