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-rw-r--r--source/Simulator/VaporizeFluidSimulator.cpp106
1 files changed, 53 insertions, 53 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/source/Simulator/VaporizeFluidSimulator.cpp
index 792783915..4206c64d1 100644
--- a/source/Simulator/VaporizeFluidSimulator.cpp
+++ b/source/Simulator/VaporizeFluidSimulator.cpp
@@ -1,53 +1,53 @@
-
-// VaporizeFluidSimulator.cpp
-
-// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
-
-#include "Globals.h"
-#include "VaporizeFluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
- super(a_World, a_Fluid, a_StationaryFluid)
-{
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if (a_Chunk == NULL)
- {
- return;
- }
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
- if (
- (BlockType == m_FluidBlock) ||
- (BlockType == m_StationaryFluidBlock)
- )
- {
- a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
- a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
- }
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::Simulate(float a_Dt)
-{
- // Nothing needed
-}
-
-
-
-
+
+// VaporizeFluidSimulator.cpp
+
+// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+
+#include "Globals.h"
+#include "VaporizeFluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+{
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (a_Chunk == NULL)
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ if (
+ (BlockType == m_FluidBlock) ||
+ (BlockType == m_StationaryFluidBlock)
+ )
+ {
+ a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
+ a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
+ }
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::Simulate(float a_Dt)
+{
+ // Nothing needed
+}
+
+
+
+