diff options
Diffstat (limited to 'source/Simulator/SandSimulator.cpp')
-rw-r--r-- | source/Simulator/SandSimulator.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp new file mode 100644 index 000000000..69513afef --- /dev/null +++ b/source/Simulator/SandSimulator.cpp @@ -0,0 +1,101 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "SandSimulator.h" +#include "../World.h" +#include "../BlockID.h" +#include "../Defines.h" +#include "../FallingBlock.h" + + + + +cSandSimulator::cSandSimulator( cWorld* a_World ) + : cSimulator(a_World) + , m_Blocks(new BlockList) + , m_Buffer(new BlockList) +{ + +} + + + + + +cSandSimulator::~cSandSimulator() +{ + delete m_Buffer; + delete m_Blocks; +} + + + + + +void cSandSimulator::Simulate( float a_Dt ) +{ + m_Buffer->clear(); + std::swap( m_Blocks, m_Buffer ); + + for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) + { + Vector3i Pos = *itr; + BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); + if(!IsAllowedBlock(BlockID)) + continue; + + BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z ); + + if( IsPassable(BottomBlock) ) + { + cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID ); + FallingBlock->Initialize( m_World ); + m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 ); + } + } + +} + + + + + +bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockType ) +{ + return a_BlockType == E_BLOCK_SAND + || a_BlockType == E_BLOCK_GRAVEL; +} + + + + + +void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) +{ + if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) + return; + + Vector3i Block(a_X, a_Y, a_Z); + + //check for duplicates + for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) + { + Vector3i Pos = *itr; + if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) + return; + } + + m_Blocks->push_back(Block); +} + + + + + +bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockType ) +{ + return a_BlockType == E_BLOCK_AIR + || IsBlockWater(a_BlockType) + || IsBlockLava(a_BlockType) + || a_BlockType == E_BLOCK_FIRE; +} |