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-rw-r--r--source/Simulator/SandSimulator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp
index f9d58f030..04bcc498c 100644
--- a/source/Simulator/SandSimulator.cpp
+++ b/source/Simulator/SandSimulator.cpp
@@ -12,7 +12,7 @@
-cSandSimulator::cSandSimulator( cWorld* a_World )
+cSandSimulator::cSandSimulator(cWorld & a_World)
: cSimulator(a_World)
, m_Blocks(new BlockList)
, m_Buffer(new BlockList)
@@ -34,7 +34,7 @@ cSandSimulator::~cSandSimulator()
-void cSandSimulator::Simulate( float a_Dt )
+void cSandSimulator::Simulate(float a_Dt)
{
m_Buffer->clear();
std::swap( m_Blocks, m_Buffer );
@@ -42,17 +42,17 @@ void cSandSimulator::Simulate( float a_Dt )
for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
{
Vector3i Pos = *itr;
- BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
+ BLOCKTYPE BlockID = m_World.GetBlock(Pos.x, Pos.y, Pos.z);
if(!IsAllowedBlock(BlockID))
continue;
- BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
+ BLOCKTYPE BottomBlock = m_World.GetBlock( Pos.x, Pos.y - 1, Pos.z );
if( IsPassable(BottomBlock) )
{
- cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
- FallingBlock->Initialize( m_World );
- m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
+ cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockID);
+ FallingBlock->Initialize(&m_World);
+ m_World.SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
}
}