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-rw-r--r--source/Simulator/FireSimulator.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h
new file mode 100644
index 000000000..753259c2c
--- /dev/null
+++ b/source/Simulator/FireSimulator.h
@@ -0,0 +1,40 @@
+
+#pragma once
+
+#include "Simulator.h"
+#include "../BlockEntity.h"
+
+
+
+
+
+class cFireSimulator : public cSimulator
+{
+public:
+ cFireSimulator( cWorld* a_World );
+ ~cFireSimulator();
+
+ virtual void Simulate( float a_Dt ) override;
+
+ virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
+
+ virtual bool IsBurnable( BLOCKTYPE a_BlockType );
+ virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
+ virtual bool FiresForever( BLOCKTYPE a_BlockType );
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
+ virtual void _AddBlock(int a_X, int a_Y, int a_Z); // _X 2012_10_13: WTF? what kind of naming is this? Use proper names!
+ virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
+
+ typedef std::list <Vector3i> BlockList;
+ BlockList *m_Blocks;
+ BlockList *m_Buffer;
+
+ BlockList *m_BurningBlocks;
+};
+
+
+
+