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-rw-r--r--source/Root.cpp621
1 files changed, 0 insertions, 621 deletions
diff --git a/source/Root.cpp b/source/Root.cpp
deleted file mode 100644
index 3933535f1..000000000
--- a/source/Root.cpp
+++ /dev/null
@@ -1,621 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Root.h"
-#include "Server.h"
-#include "World.h"
-#include "WebAdmin.h"
-#include "FurnaceRecipe.h"
-#include "GroupManager.h"
-#include "CraftingRecipes.h"
-#include "PluginManager.h"
-#include "MonsterConfig.h"
-#include "Entities/Player.h"
-#include "Blocks/BlockHandler.h"
-#include "Items/ItemHandler.h"
-#include "Chunk.h"
-#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
-#include "CommandOutput.h"
-#include "DeadlockDetect.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <iostream>
-
-
-
-
-
-cRoot* cRoot::s_Root = 0;
-
-
-
-
-
-cRoot::cRoot()
- : m_Server( NULL )
- , m_MonsterConfig( NULL )
- , m_GroupManager( NULL )
- , m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( NULL )
- , m_WebAdmin( NULL )
- , m_PluginManager( NULL )
- , m_Log( NULL )
- , m_bStop( false )
- , m_bRestart( false )
- , m_InputThread( NULL )
- , m_pDefaultWorld( NULL )
-{
- s_Root = this;
-}
-
-
-
-
-
-cRoot::~cRoot()
-{
- s_Root = 0;
-}
-
-
-
-
-
-void cRoot::InputThread(void * a_Params)
-{
- cRoot & self = *(cRoot*)a_Params;
-
- cLogCommandOutputCallback Output;
-
- while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
- {
- std::string Command;
- std::getline(std::cin, Command);
- if (!Command.empty())
- {
- self.ExecuteConsoleCommand(Command, Output);
- }
- }
-
- if (!(self.m_bStop || self.m_bRestart))
- {
- // We have come here because the std::cin has received an EOF and the server is still running; stop the server:
- self.m_bStop = true;
- }
-}
-
-
-
-
-
-void cRoot::Start(void)
-{
- cDeadlockDetect dd;
- delete m_Log;
- m_Log = new cMCLogger();
-
- m_bStop = false;
- while (!m_bStop)
- {
- m_bRestart = false;
-
- LoadGlobalSettings();
-
- LOG("Creating new server instance...");
- m_Server = new cServer();
-
- LOG("Reading server config...");
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile())
- {
- LOGWARNING("settings.ini inaccessible, all settings are reset to default values");
- }
- m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
- if (m_PrimaryServerVersion == 0)
- {
- m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
- }
- else
- {
- // Make a note in the log that the primary server version is explicitly set in the ini file
- LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion);
- }
-
- LOG("Starting server...");
- if (!m_Server->InitServer(IniFile))
- {
- LOGERROR("Failed to start server, shutting down.");
- return;
- }
- IniFile.WriteFile();
-
- cIniFile WebIniFile("webadmin.ini");
- if (!WebIniFile.ReadFile())
- {
- LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled");
- }
-
- if (WebIniFile.GetValueB("WebAdmin", "Enabled", false))
- {
- LOG("Creating WebAdmin...");
- m_WebAdmin = new cWebAdmin(8080);
- }
-
- LOG("Loading settings...");
- m_GroupManager = new cGroupManager();
- m_CraftingRecipes = new cCraftingRecipes;
- m_FurnaceRecipe = new cFurnaceRecipe();
-
- LOG("Loading worlds...");
- LoadWorlds();
-
- LOG("Loading plugin manager...");
- m_PluginManager = new cPluginManager();
- m_PluginManager->ReloadPluginsNow();
-
- LOG("Loading MonsterConfig...");
- m_MonsterConfig = new cMonsterConfig;
-
- // This sets stuff in motion
- LOG("Starting Authenticator...");
- m_Authenticator.Start();
-
- LOG("Starting worlds...");
- StartWorlds();
-
- LOG("Starting deadlock detector...");
- dd.Start();
-
- LOG("Starting server...");
- m_Server->Start();
-
- #if !defined(ANDROID_NDK)
- LOG("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( false ); // We should NOT wait? Otherwise we canīt stop the server from other threads than the input thread
- #endif
-
- LOG("Initialization done, server running now.");
- while (!m_bStop && !m_bRestart) // These are modified by external threads
- {
- cSleep::MilliSleep(1000);
- }
-
- #if !defined(ANDROID_NDK)
- delete m_InputThread; m_InputThread = NULL;
- #endif
-
- // Deallocate stuffs
- LOG("Shutting down server...");
- m_Server->Shutdown();
-
- LOG("Shutting down deadlock detector...");
- dd.Stop();
-
- LOG("Stopping world threads...");
- StopWorlds();
-
- LOG("Stopping authenticator...");
- m_Authenticator.Stop();
-
- LOG("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = NULL;
- LOG("Stopping WebAdmin...");
- delete m_WebAdmin; m_WebAdmin = NULL;
- LOG("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOG("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
- LOG("Unloading worlds...");
- UnloadWorlds();
-
- LOG("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = NULL;
-
- cItemHandler::Deinit();
- cBlockHandler::Deinit();
-
- LOG("Destroying server...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
- LOG("Shutdown done.");
- }
-
- delete m_Log; m_Log = 0;
-}
-
-
-
-
-
-void cRoot::LoadGlobalSettings()
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cRoot::LoadWorlds(void)
-{
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
-
- // First get the default world
- AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
-
- // Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
- if (NumWorlds <= 0)
- {
- return;
- }
-
- for (unsigned int i = 0; i < NumWorlds; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (ValueName.compare("World") != 0)
- {
- continue;
- }
- AString WorldName = IniFile.GetValue(KeyNum, i );
- if (WorldName.empty())
- {
- continue;
- }
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_WorldsByName[ WorldName ] = NewWorld;
- } // for i - Worlds
-}
-
-
-
-
-
-void cRoot::StartWorlds(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->Start();
- itr->second->InitializeSpawn();
- }
-}
-
-
-
-
-
-void cRoot::StopWorlds(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->Stop();
- }
-}
-
-
-
-
-
-void cRoot::UnloadWorlds(void)
-{
- m_pDefaultWorld = NULL;
- for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
- {
- delete itr->second;
- }
- m_WorldsByName.clear();
-}
-
-
-
-
-
-cWorld* cRoot::GetDefaultWorld()
-{
- return m_pDefaultWorld;
-}
-
-
-
-
-
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
-{
- WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
- if( itr != m_WorldsByName.end() )
- return itr->second;
- return 0;
-}
-
-
-
-
-
-bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
- {
- ++itr2;
- if (a_Callback.Item(itr->second))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cRoot::TickCommands(void)
-{
- // Execute any pending commands:
- cCommandQueue PendingCommands;
- {
- cCSLock Lock(m_CSPendingCommands);
- std::swap(PendingCommands, m_PendingCommands);
- }
- for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
- {
- ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
- }
-}
-
-
-
-
-
-void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- // Put the command into a queue (Alleviates FS #363):
- cCSLock Lock(m_CSPendingCommands);
- m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
-}
-
-
-
-
-
-void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- // Put the command into a queue (Alleviates FS #363):
- cCSLock Lock(m_CSPendingCommands);
- m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
-}
-
-
-
-
-
-void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- LOG("Executing console command: \"%s\"", a_Cmd.c_str());
- m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
-}
-
-
-
-
-
-void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-{
- m_Server->KickUser(a_ClientID, a_Reason);
-}
-
-
-
-
-
-void cRoot::AuthenticateUser(int a_ClientID)
-{
- m_Server->AuthenticateUser(a_ClientID);
-}
-
-
-
-
-
-int cRoot::GetTotalChunkCount(void)
-{
- int res = 0;
- for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
- {
- res += itr->second->GetNumChunks();
- }
- return res;
-}
-
-
-
-
-
-void cRoot::SaveAllChunks(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->SaveAllChunks();
- }
-}
-
-
-
-
-
-void cRoot::BroadcastChat(const AString & a_Message)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
- {
- itr->second->BroadcastChat(a_Message);
- } // for itr - m_WorldsByName[]
-}
-
-
-
-
-
-bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
- {
- ++itr2;
- if (!itr->second->ForEachPlayer(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
-{
- class cCallback : public cPlayerListCallback
- {
- unsigned int BestRating;
- unsigned int NameLength;
- const AString PlayerName;
-
- cPlayerListCallback & m_Callback;
- virtual bool Item (cPlayer * a_pPlayer)
- {
- unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
- if (Rating > 0 && Rating >= BestRating)
- {
- BestMatch = a_pPlayer;
- if( Rating > BestRating ) NumMatches = 0;
- BestRating = Rating;
- ++NumMatches;
- }
- if (Rating == NameLength) // Perfect match
- {
- return false;
- }
- return true;
- }
-
- public:
- cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
- : m_Callback( a_Callback )
- , BestMatch( NULL )
- , BestRating( 0 )
- , NumMatches( 0 )
- , NameLength( a_PlayerName.length() )
- , PlayerName( a_PlayerName )
- {}
-
- cPlayer * BestMatch;
- unsigned int NumMatches;
- } Callback (a_PlayerName, a_Callback);
- ForEachPlayer( Callback );
-
- if (Callback.NumMatches == 1)
- {
- return a_Callback.Item (Callback.BestMatch);
- }
- return false;
-}
-
-
-
-
-
-AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
-{
- return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
-}
-
-
-
-
-
-void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
-{
- int SumNumValid = 0;
- int SumNumDirty = 0;
- int SumNumInLighting = 0;
- int SumNumInGenerator = 0;
- int SumMem = 0;
- for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
- {
- cWorld * World = itr->second;
- int NumInGenerator = World->GetGeneratorQueueLength();
- int NumInSaveQueue = World->GetStorageSaveQueueLength();
- int NumInLoadQueue = World->GetStorageLoadQueueLength();
- int NumValid = 0;
- int NumDirty = 0;
- int NumInLighting = 0;
- World->GetChunkStats(NumValid, NumDirty, NumInLighting);
- a_Output.Out("World %s:", World->GetName().c_str());
- a_Output.Out(" Num loaded chunks: %d", NumValid);
- a_Output.Out(" Num dirty chunks: %d", NumDirty);
- a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
- a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
- a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
- a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
- int Mem = NumValid * sizeof(cChunk);
- a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
- a_Output.Out(" Per-chunk memory size breakdown:");
- a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
- a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
- a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
- int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
- a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
- SumNumValid += NumValid;
- SumNumDirty += NumDirty;
- SumNumInLighting += NumInLighting;
- SumNumInGenerator += NumInGenerator;
- SumMem += Mem;
- }
- a_Output.Out("Totals:");
- a_Output.Out(" Num loaded chunks: %d", SumNumValid);
- a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
- a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
- a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
- a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
-}
-
-
-
-