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-rw-r--r--source/Protocol/Protocol17x.cpp39
1 files changed, 32 insertions, 7 deletions
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index d0ecc5583..2b3f3b613 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -20,6 +20,7 @@ Implements the 1.7.x protocol classes:
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
+#include "../UI/Window.h"
@@ -790,7 +791,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
- cPacketizer Pkt(*this, 0x2b);
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
Pkt.WriteFloat(0); // unused
}
@@ -799,18 +800,27 @@ void cProtocol172::SendWeather(eWeather a_Weather)
-void cProtocol172::SendWholeInventory(const cWindow & a_Window)
+void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
- // TODO
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Window.GetNumSlots());
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ Pkt.WriteItem(*itr);
+ } // for itr - Slots[]
}
-void cProtocol172::SendWindowClose(const cWindow & a_Window)
+void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
- // TODO
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteChar(a_Window.GetWindowID());
}
@@ -819,7 +829,19 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
- // TODO
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteChar(a_WindowID);
+ Pkt.WriteChar(a_WindowType);
+ Pkt.WriteString(a_WindowTitle);
+ Pkt.WriteChar(a_NumSlots);
+ Pkt.WriteBool(true);
+ /*
+ // TODO:
+ if (a_WindowType == cWindow::wtHorse)
+ {
+ Pkt.WriteInt(HorseID);
+ }
+ */
}
@@ -828,7 +850,10 @@ void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
- // TODO
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Property);
+ Pkt.WriteShort(a_Value);
}